Well I don't know anything about Journey except that it applies the Heroes Journey to video games which also mean applying some of the steps to game mechanics and that is what intrigued me.Any gamer worth his salt will vehemently deny the latter. Srsly, go play moar games. Even the DS has games that top it (Strange Journey <3). And Journey, like its creator's previous works, is pretentiousness incarnate. I don't think I've ever seen his games make anyone's top story lists.
Consider that MM uses storytelling in ways only games can and using it in a way to make all the side quests intriguing in discovering the world. While TP uses conventional methods relating to what I assume to be Atonement with the Father.I'd even debate MM's place compared to other Zeldas when it comes to storytelling. It's methods are easily the most confounding, as relegating memorable story moments to obscure and tedious sidequests is hardly a good way to get your story across. An entry like, say, TP, recalls a previous hero of time during a petty tutorial sequence, which is astoundingly awesome and effective.
I have to go now but I do want to discuss memorable moments in games
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