Wii vs. 360 vs. PS3 chart

Damn i reallyhate sony f them i can't believe they would do something like that. Serves them bloody right. Anyways i think the WIi is gonna be awesome!
 
SNES had 3d graphics!?!? It was only 16 bit! No way did it have 3d graphics

*EDIT* Wow it did wtih Star Fox..amazing!!!
 
hey

@Sovieto: Not only did Star Fox / Star Wing feature 3D (via the Super FX or Super FX 2 Chip, placed in the actual game cartridge), so to did Dirt Trax FX, Stunt Race FX and DOOM :).

Back in the day, I did have Star Wing and I thought it was one of the best games on the system :D.

You may read more about it at http://en.wikipedia.org/wiki/Super_FX :).

cyas
 
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Anyone know the bits or whatever of the systems? Have they gotten to high to keep count of anymore!? Because I know NES was 8-bit, SNESS was 16-bit, PS1 was 32-Bit, N64 was well, 64-Bits,<(and yah thats why they named it n64) PS2 had like somethinb bits then Xbox and Gamecube were tied with bits at like 128 i think. So like, whats the bits of 360!? Probally 3935i3583? Or what are they for PS3, or Wii!?
 
hey

@Sovieto: I think alot of people (including me) were fooled by the BIG 64bit hype and such back in the day of the N64. The 64 didn't really mean much in regards to performance, it's just something technical that I think hadn't been done before. Obviously I think this was used heavily for marketing, making the N64 stand out and sound very powerful or something.

I thinks the 64 refered to the size of each CPU Instruction. I think this really isn't a big thing, and doesn't really represent anything in regards to performance.

I should make note that the original Xbox has a 32bit based CPU (see http://en.wikipedia.org/wiki/Xbox#Detailed_specifications), and the GameCube has both 32bit Integer instructions, along with 64bit Floating Point instructions (see http://en.wikipedia.org/wiki/Nintendo_GameCube#Hardware_specifications). Finally, I think most PC's would still use 32bit based CPU's, although they are now moving onto 64bit based CPU's. But I don't think this means much to gaming, well I dunno really.

I can't really think of any big advantages of a 64bit over a 32bit based CPU, only that more data can be processed at once, but this can also be a disadvantage ;). But I must say I don't know much specific to the subject. Anyhows this (http://en.wikipedia.org/wiki/64-bit) may be of interest to some of yas.

I will also quote something interesting from http://en.wikipedia.org/wiki/Nintendo_64#Trivia
Although Nintendo 64 was touted as being a 64-bit machine (the CPU is fully capable of this), the games rarely use 64-bit instructions. The greater precision or range available with 64-bit data types is not typically required by 3D games, and 64-bit data uses twice as much RAM, cache, and bandwidth thereby reducing performance. In addition, the cost-reduced NEC VR4300 CPU used in N64 has only 32-bit buses whereas more powerful MIPS CPUs are equipped with 64-bit buses.

Anyhows don't quote me on any of this :-\.

cyas
 
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