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How will Brawl online work?

Discussion in 'Smash Brothers' started by Atomheart, Jan 29, 2008.

  1. Atomheart

    Atomheart M'bating to Z Suit Samus

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    I read that whole thing at IGN, but I'm still unclear about the online setup.

    So exactly how does the matchmaking work?

    Also, there are no leaderboards or stats tracking? Why?

    No taunts in stranger games?

    How are reports on lag? I know there are some videos on IGN, but my computer can't run them smoothly.
     
  2. nic7

    nic7 Wiichat Member

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    You should have gone to the Online Smashbros page before posting here. If you don't understand after reading that info, then we'll try to help.
     
  3. mushroomedmario

    mushroomedmario ssb4life

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    no leaderboard because sakurai wants to keep it quick and simple
    with emphasis on the word 'quick'
     
  4. Atomheart

    Atomheart M'bating to Z Suit Samus

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    What do leaderboards have to do with quick and simple? How does that slow things down? They did it in Strikers, why not Brawl?
     
  5. vashivihan

    vashivihan Let There Be Rock

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    ah yes. the friend codes would be sooooooooo quick and simple.
     
  6. Atomheart

    Atomheart M'bating to Z Suit Samus

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    OK, I've read about online at that Dojo place, but things are still unclear.

    1. Will it always be 4 players? Can you choose only 2 or 3 players?

    2. Is there anyway to check your connection with the other players (ala Strikers) to avoid lag?

    3. Will it always be a new fresh game or will you start games in progress?

    4. How will lag be? Minimal? Both Strikers and MOH have gotten by with almost no lag.

    5. Will the game be region locked (like all other Wii online games)?



    6. How will playing online against strangers be any different than playing the computer? No wins/losses are tallied, no screen names are given, no taunts, etc. How do we know that there even is online against strangers? Couldn't they just pit you against CPU's all of the time?

    Wow, I have to say this is a pretty big disappointment. It seems Nintendo has taken a step BACKWARD with online since Strikers.

    Bummer. Although, I suppose some online (as limited as it is) is better than no online. But they could have EASILY done so much better. Even the Strikers setup would be great. How much longer can we really stick to the "at least something is better than nothing" mantra?
     
  7. mushroomedmario

    mushroomedmario ssb4life

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    and personally i avoided playing online in strikers cause it was too slow

    uhh it is, are you incapable of making phone calls? making phone calls seem to be easy and simple, and they're made out of numbers

    OK, I've read about online at that Dojo place, but things are still unclear.

    1. Will it always be 4 players? Can you choose only 2 or 3 players?

    i believe with random people on the internet, it's always 4, however if you play with friends, there are rooms so it can be 2-4 players
    (though i think somewhere i read 2 player was plausible as well)
    2. Is there anyway to check your connection with the other players (ala Strikers) to avoid lag?
    again only for friends, this is supposed to be quick, therefor no accepting bullshit or anything, with the amount of people playing online, i bet you'll get set up with people close to you, and therefor lag will be minimal

    3. Will it always be a new fresh game or will you start games in progress?

    new fresh games

    4. How will lag be? Minimal? Both Strikers and MOH have gotten by with almost no lag.
    minimal(i believe)

    5. Will the game be region locked (like all other Wii online games)?

    no, but if you do wish to different region, it'll probably be laggy


    6. How will playing online against strangers be any different than playing the computer? No wins/losses are tallied, no screen names are given, no taunts, etc. How do we know that there even is online against strangers? Couldn't they just pit you against CPU's all of the time?

    yeah they could but they wouldn't, CPU's play very different than humans, they get predictable after a while......people would notice

    Wow, I have to say this is a pretty big disappointment. It seems Nintendo has taken a step BACKWARD with online since Strikers.

    i don't think so, this is a matter of opinion

    Bummer. Although, I suppose some online (as limited as it is) is better than no online. But they could have EASILY done so much better. Even the Strikers setup would be great. How much longer can we really stick to the "at least something is better than nothing" mantra?

    add friends, that's what online is therefor, adding friends from the interweb OR playing with real friends in your own living room
     
    #7 mushroomedmario, Jan 29, 2008
    Last edited: Jan 29, 2008
  8. Atomheart

    Atomheart M'bating to Z Suit Samus

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    I STILL don't understand. How does having leaderboards and stats tracking slow down the game. You're not making any sense.
     
  9. spiff-ssbb

    spiff-ssbb WiiChat Member

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    i havent read the article yet...planning to do so right now lol but with regards to lag there is a video on smashbros.com that displays online play at relitivly high distance. it ran smooth.
     
  10. vashivihan

    vashivihan Let There Be Rock

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    thats why we have the numbers stored inside the phone. the worser thing is that when u add someone on the wii, they have to add u before u can play. they dont get any friend requests. also, cant nintendo "borrow" ea nation for brawl? it would be so much easier.
     
  11. JLU51396

    JLU51396 WiiChat Member

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    Having ranks makes the game too competitive and there will always be the same people in the top ten, instead of dissapointing you when your ranked at 12,456,323,786, it's all just for the fun of playing IMO, but I'm not sure if you will be ranked with your friends.
     
  12. TJgamer

    TJgamer Umm I feel awkward D:

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    I'll try my best here....
    1. I believe I saw a japenese commercial where two people were playing one on one online. 4-free-for-all has been confirmed, so I see why there wouldn't be 3 playered online Brawls.

    2.Yes, there is a colored circle next to friend's names. The circle is color coded to show signal strength.

    3.I'm pretty sure you will start a whole new match.

    4.Lag seems to be small if any. As Spiff-ssbb stated there was a video on the dojo and it presented a good running Brawl.

    5.No, it will not be region locked.

    6.Because they have human intelligence. You could probably learn more from fighting a human player than a computer. And I would think it would be more fun. To me anyways. Oh and you can still taunt, just no message bubbles show up.
     
  13. Atomheart

    Atomheart M'bating to Z Suit Samus

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    Well, I can see your point on the leaderboards, but a simple wins/loss records would be great as well as some other little statistics (e.g., KO's per game, times KO'd per game).
     
  14. mushroomedmario

    mushroomedmario ssb4life

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    alright, but in order to store numbers into the phone, you have to initially add them

    and guess what! once you add someone as a friend on brawl, you don't have to enter their friend code again

    woah just like a phone! your first sentence was really dumb on your behalf
    worser? lol

    how's it bad? while your getting a friend code from someone, you could give them your's.......

    omg and then they're added! woah, such a complicated procedure
     
  15. spiff-ssbb

    spiff-ssbb WiiChat Member

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    can someone tell me whrer this ign article is found
     
  16. Atomheart

    Atomheart M'bating to Z Suit Samus

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    2. Is that during Friend's play only or also for stranger play?

    5. So I could end up playing 3 other people, say, in Japan? Wouldn't that be lag hell? Stranger play should be region locked. There really isn't any reason for it not to be.

    6. But how will you even KNOW if you're playing human players? Like that Sak dude even said, you won't even realize or notice when a human drops out and CPU steps in...
     
  17. vashivihan

    vashivihan Let There Be Rock

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    oh u know that the friend codes are realyy stupid. thats why u dont see many praise being given to friend codes. it would have been better if they were like 4 numbers but 16 numbers? and u cant realyy compare a phone with a wii. two completely different things. and its not like there isnt the technology to have friend requests sent to someone. people have to come to websites to add each other. that, in my opinion, is really primitive.
     
  18. mushroomedmario

    mushroomedmario ssb4life

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    ^ i'm just going to ignore you, as you are too close-minded on the matter.....


    2. i belive so

    5-no you're automatically set up to people in your region

    6. again CPU's are different than humans

    i.e. a CPU wouldn't use advanced techniques
     
  19. TJgamer

    TJgamer Umm I feel awkward D:

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    2.During friend play.

    5.Edit: MushroomedMario got this one.

    6.I see how that could be something to ponder about. But I would think disconnects wouldn't be common. Probably happen more if people decided to turn off their Wii, just so they won't lose. I would suppose you know it's a computer when their playing style changes to that of a computer. Once you play enough computers, it's pretty easy to tell the difference IMO.
     
    #19 TJgamer, Jan 29, 2008
    Last edited: Jan 29, 2008
  20. vashivihan

    vashivihan Let There Be Rock

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    me? how am i close minded? i am just stating few facts and my opinions.
     

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