GigaRidley
Ouroboros
@ Druidan: hmm... I'll try to think up one for K.Rool...
B: Tosses his crown like a boomerang (a la Donkey Kong Country). Can be charged up for extra distance and power.
F-B: Runs forward with a flurry of claw slashes. Does a lot of damage and is hard to escape from, but leaves him wide open if it misses.
U-B: Pulls out his helicopter jetpack-thing (from DK Country 64 I believe). Goes up slowly but has good recovery and can change angle mid flight (but not like metaknight or pit's recovery).
D-B: Pulls out a barrel of TNT and then throws it. Hold down longer to change the angle of the throw. A very fast and strong move, but has a small blast radius and is hard to spam.
FSmash: Pulls his arms back, then shoves them both forward open-palm. Average speed and is one of the stronger smashes in the game, but has a small hitbox.
USmash: Jumps up rotating like a drill, boreing into enemies with his crown. Fastest smash of all the heavy characters and while not very strong, hits multiple times to rack up damage.
DSmash: Hops up and does a belly flop, hitting enemies on the way up and down and creating a small shockwave damaging the characters around him. Charging up the smash increases the size of both the hop and the shockwave.
Final Smash: BLAST-O-MATIC (from DKC 64)
K.Rool hops into his floating fortress (which appears behind the stage) and aims his blast-o-matic with a targeting reticle. There is only one shot, but the blast radius is immense, dealing massive damage to all in the range of the shot.
Taunts:
Taunt 1- Jumps several times with his hands on his belly, laughing deeply.
Taunt 2- Pounds his chest much like Donkey Kong and grins
Taunt 3- Bows deeply, but his crown falls off and he quickly picks it up and puts it back on his head, embarrased.
What do you think?
B: Tosses his crown like a boomerang (a la Donkey Kong Country). Can be charged up for extra distance and power.
F-B: Runs forward with a flurry of claw slashes. Does a lot of damage and is hard to escape from, but leaves him wide open if it misses.
U-B: Pulls out his helicopter jetpack-thing (from DK Country 64 I believe). Goes up slowly but has good recovery and can change angle mid flight (but not like metaknight or pit's recovery).
D-B: Pulls out a barrel of TNT and then throws it. Hold down longer to change the angle of the throw. A very fast and strong move, but has a small blast radius and is hard to spam.
FSmash: Pulls his arms back, then shoves them both forward open-palm. Average speed and is one of the stronger smashes in the game, but has a small hitbox.
USmash: Jumps up rotating like a drill, boreing into enemies with his crown. Fastest smash of all the heavy characters and while not very strong, hits multiple times to rack up damage.
DSmash: Hops up and does a belly flop, hitting enemies on the way up and down and creating a small shockwave damaging the characters around him. Charging up the smash increases the size of both the hop and the shockwave.
Final Smash: BLAST-O-MATIC (from DKC 64)
K.Rool hops into his floating fortress (which appears behind the stage) and aims his blast-o-matic with a targeting reticle. There is only one shot, but the blast radius is immense, dealing massive damage to all in the range of the shot.
Taunts:
Taunt 1- Jumps several times with his hands on his belly, laughing deeply.
Taunt 2- Pounds his chest much like Donkey Kong and grins
Taunt 3- Bows deeply, but his crown falls off and he quickly picks it up and puts it back on his head, embarrased.
What do you think?
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