The Moveset Thread

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Sableye Moveset (Attempt 2)

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Sableye is a lightweight character whose speed is slightly above average.

B: Fury Swipes

Sableye swipes its claws around 5 times, very quickly. Each individual slash only does a bit of damage, but if they all hit they do a good amount.

If used on the ground, anything close to Sableye will be hit, as the swipes are used in an arch motion.

If used in the air, Sableye will swipe in front of himself, leaving anything above, below or behind him safe, but at the same time getting more horizontal range.

Down B: Power Gem

Sableye charges up while standing in place. The charge cannot be held by moving. If charged for less then two seconds, the attack does nothing. If charged for 2-4 seconds, Sableye shoots out an energy ball that resembles a diamond. When it hits something, it explodes, doing moderate knockback and good damage. If charged for at least 5 seconds, the diamond projectile is bigger, and does more damage and knockback. Not only that, but when it collides, the explosion sends out three smaller energy balls. These small diamonds have homing properties, and do a good amount of damage but no knockback.

Up B: Astonish

Sableye turns into a shadowy figure while jumping. The jump range is about as high as Charizard's Fly. If Sableye makes contact with an opponent during this jump, he reappears, grabs them, and yells into their face while smiling. This startles them, causing them to fall. Sableye, however, remains capable of attacking them.

However, if Sableye does not hit anyone, he will enter a falling animation at the end of the move.

Side B: Will-o-wisp

Sableye summons a ghostly bluish flame, and sends it towards and opponent. It moves fairly quickly, and can cover a wide range in front of Sableye. When an opponent is hit, they are hurt a little by burn damage, but the main advantage is that they're trapped by the fire for a few seconds. In this time Sableye can run up and attack. This attack makes Sableye lag for about two seconds if it is canceled, though, and Sableye can't move while controlling the flame.

This is the range the fireball can cover
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Final Smash: Shadow Crystal
For his Final Smash, Sableye jumps in the air, and encases himself in a giant shadow crystal that sprouts from the ground. In this form, he can fire thick lasers of dark energy anywhere on the stage, doing little knockback but lots of damage. The laser recharges after about two seconds. This final smash has no timer; rather, it ends when Sableye's opponents break open the crystal, which can take quite a beating.

A Attacks:

Neutral A: Sableye slashes in from of him. Does little damage and a fair amount of knockback, meaning it's not great for chaining damage.
Side A: Sableye unleashes a longer slash in front of him. Has less vertical range then Neutral a, but more horizontal.
Up A: Sableye levitate himself in the air and quickly turns over to unleash two kicks into the air. Not much range or damage, but a fair amount of knockback.
Down A: Levitates himself inches above the ground and unleashes a kick in front of him.
Dash attack: Sableye uses Low Sweep to use a sliding kick attack. Good range, but little damage and knockback. Has a chance to trip.

Normal Smash: Sableye charges up, and when he's finished, he unleashes a powerful Shadow Claw in front of him. Average damage, but a lot of knockback.
Up Smash: Sableye charges up by focusing physic power into his head, then jumps up and heatbutts the air. This attack is Zen Headbutt. Average damage and lots of knockback.
Down Smash: Sableye charges up, and unleashes a shadowy explosion on the ground, hitting all those close to him. Little knockback but lots of damage.

Neutral Air: Sableye shoots out a small burst of ghostly flame that hits all sides of him. Little damage and knockback.
Forward Air: Sableye bites in front of him. Almost no knockback, but good damage.
Down air: Sableye does a flip in the air and slashs underneath him. Little damage and decent knockback.
Up Air: Sableye levitates himself into the air at high speed head first, has good range and knockback, but little damage. Due to this attack helping to gain vertical area, there's a two second lag time after it's used.

Hold: Sableye uses Telekinesis to hold an opponent in midair. Doesn't last as long as other holds.
Pummel: Scratches the enemy.
Forward Throw: Sableye unleashes a shadowy blast from his eyes right into the opponent, point black, causing a decent amount of damage and a lot of knockback.
Up Throw: Sableye uses Psychic to throw the opponent into the air, causing little damage but a lot of knockback.
Back throw: Sableye quickly teleports to the other side of the opponent and slashes them away. Little damage but lots of knockback.
Down Throw: Sableye jumps over the opponent and unleashes a shadowy burst that knocks them into the ground. Good amount of knockback and high damage.

Ledge attack: Sableye jumps onto the stage and lunges towards the opponent to bite them.
Ground attack: Sableye creates a small explosion of shadows, which he proceeds to use as cover to get up.

Stage entry: A crystal sprouts from the ground, and Sableye breaks out of it. Can be either blue, red, or green.
Victory Pose 1: Sableye laughs at the screen and tosses gems into his mouth, eating them.
Victory Pose 2: Sableye vanishes into the shadows, and reappears in front of one of the losers, startling them badly.
Taunt 1: Sableye grins at the screen while waving his fingers in the air.
Taunt 2: Sableye gets out a gem, and proceeds to lick it with a long tongue.
Taunt 3: Sableye shoots out a Will o wisp, while it proceeds to fly around his body, confusing him.
W-well? ._.
I kinda like the improvement
but here is what I would do

Side B: Power Gem
Sableye charges and launches a bunch of gem fragments in the direction pressed. This move can be charged but the charge cannot be carried. If this move is used with no charge, two gems will be launched in front of Sableye in random forward trajectories. When fully charged it sends a wave of gems each one moving in a random forward trajectory. This move deals small amount of damage and knockback for each projectile.

Down B: Will-o-Wisp
Sableye is engulfed in a dark flame. When used on the ground, the flames spread on the ground weakening the farther they travel away from Sableye. Any opponent hit by these flames will receive small fire damage and good knockback.
Any final words on this???

Yet again you underestimate me.
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Tamps, Bond moveset. Gogogo!
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Thread News
Dragonite added to that giant post that seems to be unaffected by the non-existing character limit...
 
da above post is trolltastic. approvd

Any final words on this???

dumb ol' sableye


My motivation t' finish the moveset was trashed by not bein' able t' scream "FIIIIIIIIIRST!!1!11!!10!111!1!!" like the trollkarp I am. I'll never force a work'a art outta myself, so unfinished it remains. I'll happily eat my words so long as it means I can be a lazy bastard. :lol:

Just in case I somehow do give a **** at a later date, still not readin' ya Connor moveset.
 
Will put it on my backup hard drive (obviously) when it arrives, on my two SD cards and my thumb stick whenever I get one. :lol:
 
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I should have PM'ed my Connor Moveset around first then wait for you to post yours before I posted it here...
 
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Gengar Moveset
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From the word doppelgänger comes this Pokémon's name; the Shadow Pokémon Gengar. Some speculate that this Ghost/Poison Pokémon is the shadow of a Clefable, the Fairy Pokémon. The most famous features of Gengar is his sinister grin and his glowing red eyes.

In the Super Smash Bros. Melee, Mewtwo represented Pokémon's villain, just as Ganon and Bowser represented the villain in Legend of Zelda and Super Mario Bros. respectively. However, with the disappearance of Mewtwo from Brawl, the void has been left in the Pokémon villain spot. Gengar is here to fill that void.

Gengar is a medium weight character with the ability to wall cling. He is slow moving on the ground, however, his movement speed becomes fast in the air. He is about the same size as Wario but Gengar is a little bit taller. Gengar cannot crawl but one of his moves allows him to do it in a special way. When passing through a passable platform Gengar will turn transparent and just fall through.

Neutral B: Shadow Ball
Gengar holds his hands in front of him and an orb of shadow starts growing. When fired, Gengar moves his arms to each respective side. The shadow ball itself is a powerful move dealing great knockback and good damage when fully charged. It travels in a straight line until it dissipates. Gengar can hold the charge making him able to surprise his opponents. When Gengar dies he loses any charge he had. Also, when Gengar's Shadow Ball is fully charged Gengar will start to emit a black shadowy aura notifying the player and the opponent that his move is fully charged.

Side B: Shadow Claw
Gengar pulls his hand back and slashes in front of him with shadowy claws. Shadow Claw can weaken shields much better than normal attacks giving it a shield break quality. Knockback on a non-shielded opponent is able to kill at high percents. Shadow Claw's damage is also good. Using it in air does not slow forward momentum but it does slow backwards momentum.

Up B: Levitate
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Similar to R.O.B.'s Robo Burner and based off of Gengar's in game Pokémon ability, Gengar's Levitate will propel Gengar through the air for a short amount of time. Using it does not exhaust Gengar making it possible to use a Levitate before and after an attack, however he does have a limited amount of flight time before he touches the ground. When used Gengar turns into a shadowy blob having similar appearance to a Ghost Pokémon before obtaining the Silph Scope in Pokémon generation one. When he attacks, grabs a ledge, is attacked, or if Levitate is interrupted, Gengar will instantly revert back to his usual appearance.

Down B: Shadow Sneak
Gengar melds into the ground or wall, leaving a puddle of darkness complete with black shadows crawling off it (like some shadowy aura), two sinister red eyes, and his trademark smile. Shadow Sneak only works for three seconds, cannot work in the air unless he is next to a wall, and must recharge for five seconds after each use. When using Shadow Sneak, Gengar moves a lot faster; barely surpassing Sonic's speed. Gengar can be knocked out of Shadow Sneak if he is attack, however due to the lack of size in this form, some attacks like Falco's Laser cannot hit Gengar. Shadow Sneak gives Gengar the mobility of a Hothead (Brawl Item); being able to go from the top of the stage to the bottom of the stage by traveling along the ground and walls. Gengar can attack out of this form. When in this form, Gengar can jump right out of the shadow by pressing the jump button. This can be followed up by any aerial move or special. Hitting an attack button when using Shadow Sneak will make Gengar jump out and with a shadowy mini blast that has decent range and knockback, however you cannot use one of your attacks directly after it leaving you vulnerable for a second.

Final Smash: Shadow Force
Even though the move Shadow Force is reserved for Giratina, I thought it would be an appropriate Final Smash for the Shadow Pokémon. When used the screen will darken and Gengar will disappear into the darkness. Gengar will then appears right next to the closest opponent and attacks him with a shadow explosion. If any other opponents are near the explosion they will be hit also. Shadow Force deals both extreme damage and knockback.

Running: Gengar hovers above the ground with his head leaning forward.

Crouching: Gengar half way melds into the floor leaving his body in a shadowy puddle and his head right above the ground.

Wall Clinging: Gengar half way melds into the floor leaving his body in a shadowy puddle and his head sticking out of the wall.

Grabbing: Gengar holds them in the air with telekinesis.

Pummel: Gengar sends a shadowy wave through the opponent.

Forward Throw: Gengar claps his hands sending the opponent flying forwards.

Back Throw: Gengar moves the opponent through his body and sends the opponent flying backwards. The opponent takes shadowy damage when passing through Gengar.

Up Throw: Gengar sends them flying upwards with a shadowy force.

Down Throw: Gengar turns transparent and falls through the floor knocking the opponent against the ground sending the opponent skyward.

Jab: Gengar thrusts out a shadowy hand.

Neutral Air: Gengar spins around creating dark purple flames around him.

Side A: Gengar rams his head into the opponent.

Side Tilt: Gengar licks in the direction you pressed. This has a long startup lag but if it hits the opponent will be temporarily paralyzed.

Forward Air: Gengar throws a shadow punch.

Back Air: Gengar kicks his feet back.

Up A: Gengar headbutts the space above him.

Up Tilt: Gengar will clap his hands above him creating a small dark explosion.

Up Air: Gengar juts his hands up in the air.

Down A: Gengar quickly slashes in front of him then behind him.

Down Tilt/Crouch Attack: Gengar grabs the feet of the opponent. This will cause always cause a trip if the opponent is on the ground. If the opponent is in the air then this attack will send the opponent down.

Down Air: Gengar kicks the space below him. This move will spike.

Dash Attack: Gengar headbutts the opponent.

Ground Attack: Gengar melds into the floor and jumps back out creating a small shock wave.

Ledge Attack #1: Gengar will go right through the corner of the stage and slap the opponent.

Ledge Attack #2: Gengar will float onto the stage and slap the opponent.

Dodge: Gengar turns partially invisible. Anything and everything except for the stage passes right through him. This lasts longer than most dodges.

Side Dodge: Gengar floats backwards and becomes partially invisible. Just like above, anything and everything except for the stage passes right through him. This lasts longer than most dodges.

Stage Entry: Starting invisible, Gengar flashes in and out of visibility until visibility slowly crawls its way up from his feet to his head. When this is happening Gengar is staring at the screen with his usual grin on his face.

Victory Pose #1: Gengar will grin menacingly at the screen and disappear with his smile disappearing last.

Victory Pose #2: Gengar will use hypnosis and all the other characters will fall asleep. Gengar will be awake silently laughing.

Up Taunt: Gengar will put on a very evil smile and his shoulders will move up and down like he is laughing but no sound will be made.

Side Taunt: Gengar will shimmer in and out of visibility never at one point becoming fully invisible.

Down Taunt: Gengar will become a blob of shadow and fall into the ground and pop back up in purple fire.
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