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PS3 Processor Shrunk

Discussion in 'Playstation Consoles' started by manred, Feb 7, 2008.

  1. manred

    manred Animal Collective

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    Source:http://gizmodo.com/353687/the-ps3-processor-has-been-successfully-shrunk

    This is some good news for you PS fans.
     
  2. T3kNi9e

    T3kNi9e Conquistador

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    I thought 360 used 45nm processing chips then they moved to 65nm Processing chips to reduct overheating which brought down failure rates to 10%

    So is 65nm better or is 45nm better? o_O
     
  3. CantGetAWii

    CantGetAWii WiiChat Member

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    Well the new one sounds better for the System itself, not sure if it affects anything else too much though.
     
  4. Singhson

    Singhson ****** by Syntax

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    I wouldn't be surprised if PS3 released a Slimline PS3! I wonder why Sony is acting all crazy with so many models! I guess they're scared Nintendo's gonna Wii all over them, innit.
     
  5. Budo

    Budo Raging Clue

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    Shrinking the die reduces power usage, which reduces the amount of heat produced.
     
  6. T3kNi9e

    T3kNi9e Conquistador

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    Then why is 360 using 65nm instead. Also I thought 45nm were low quality and thats why they melted so easy.

    Edit: okay Nvm I think its the other way around. 360 had 65nm and its going down to 45nm

    Edit again: Okay I think the first were 90nm and now its 65nm which brought it down to 10%, the 45nm I think it be released in late 2008 to early 2009 for 360.
     
    #6 T3kNi9e, Feb 7, 2008
    Last edited: Feb 7, 2008
  7. nxcmp

    nxcmp Tech Support

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    Well decreasing the size is nice, but one of the features in the PS3 that got some attention is having 9 Cores, and the legal support form Sony to run Linux (Yellow Dog) with no modifications. Sony supported a built in utility to partition and install Linux on the PS3 for dual booting.

    [MEDIA]http://www.youtube.com/watch?v=lSP9b4Qcu4M[/MEDIA]
     
  8. FRuMMaGe

    FRuMMaGe Waluigi's #1 Fan!

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    Maybe it's just shy?

    There's little blue pills that can help. :lol:
     
  9. sagema

    sagema 3D Artist

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    The fact is some PS3's have been over heating. I hang around Gamestop and some people come in with complaints about their system making weird a clicking noise, and it won't turn on. Anyways... This is a huge advantage for Sony.

    The problem is games like MGS4, and FF13 push the limits of the PS3's processor. Does a smaller, cheaper chip mean chuggage? Lost Odyssey is a perfect example of pushing the 360. The game chugs a little at some scenes. Remember the rule of the universe. You can't get something for nothing. Only time will tell.
     
  10. [DT]

    [DT] Gearhead Surf Coder

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    Most of the reasons manufacturers go smaller is cost. If you can yield more die's out of the same size silicon wafer, it means much cheaper cost-per-processor.

    Smaller dies _generally_ consume less power, which means less heat (also less heat as a result of lower overall resistance path) - however, smaller dies mean more transistor density which can boost heat back up.

    It's an interesting bit of engineering balance.

    Not at all - if anything, smaller transistors used in the smaller dies mean faster transition states, i.e., faster switching (which is all we're doing is changing states of million of transistors very quickly). Not suggesting they'll be faster, but they shouldn't be any slower (and if more thermally efficient, shouldn't have as much performance degradation with high utilization).
     
  11. Trulen

    Trulen Isn't here as much

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    Sounds good to me ;DDDD

    Good thing I havn't gotten one yet.
     
  12. sagema

    sagema 3D Artist

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    Well not many games are even bothering to push the processor limits. That goes for the Wii as well. Both consoles deserve more usage. It should improve this year as developers become more familiar.

    Another bonus. This year 8 core processors are coming out! That means more people will be REQUIRED to learn how to program on a multi core processor for PC which has a dismal amount of games made specifically for the multi core processors. I'm not saying single core are useless. But it's essential to learn multicore for higher end graphics, lighting, and rendering.
     
    #12 sagema, Feb 8, 2008
    Last edited: Feb 8, 2008

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