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SMG unplayable on modded Wii's. "Stealth" chips detected.

Discussion in 'Nintendo Wii Gaming' started by Skippy, Oct 28, 2007.

  1. Skippy

    Skippy WiiChat Member

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    Reports are coming in that an update on the Super Mario Galaxy disc can detect mod chips and will refuse to play. Even if a work-around is found, you can bet this is just the beginning of Nintendo's efforts to render modded Wiis useless. Hope it was worth it. Have fun.
     
  2. LevesqueIsKing

    LevesqueIsKing An Instant Classic

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    Haha, now thats a good idea. Rendering Nintendo's most anticipated title un-playable by a modded wii, that'll make you think twice before modding.
     
  3. nic7

    nic7 Wiichat Member

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    That's pretty crazy. If this is true this might be the best attempt I have seen to stop modding. Very good idea by Nintendo. Could be horrible news for some modders.
     
  4. M4573RM1ND

    M4573RM1ND Cloverfield's biggest fan

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    I agree. its a damn good idea!
     
  5. Sylux

    Sylux Bounty Hunter

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    Wait, don't people with modded wii's download and burn there games?
     
  6. StevenNevets

    StevenNevets WiiChat Member

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    Yes.
     
  7. zurukea

    zurukea Billy Talent is awesomest

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    Then they probley wont have a problem. they will probley mod the rom data before they burn. Thoughts?
     
  8. KrisKhaos

    KrisKhaos Retro Gamer

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    Unfortunately Nintendo is simply delaying the inevitable.

    Most of the Wii modchips that I have briefly reviewed offer some form of flash upgradeability, therefore it will only be a matter of time before the developers of these chips (and those who see a market potential) manage to figure out a work-around to Galaxy's anti-piracy embedded software.

    It seems however Nintendo is adopting the continual effort to constantly modify it's technology to at least reduce and complicate the piracy process, much like the DVD market has been utilizing for years now. With that said it's probably only a matter of time before we have AnyDVD-like software developers who make a market of breaking the embedded copy protection on such media. Who knows what the future holds is all I can say.

    Clearly this is an obvious win for Nintendo, but this is only one battle. The war wages on as it always has for years now, until one day someone finally comes up with a protection scheme that too far advanced for the would-be pirates to be able to crack.

    In the meantime I hope any current and potential would-be game pirate realizes the potential risks they are about to embrace, as you being participating in an up-hill battle that could cost more than it would to simply buy the titles in the first place. Regular hardware replacement could by far exceed the costs of what looks like a "free game library" by investing in such a chip. So please keep this in mind. :)
     
  9. Sylux

    Sylux Bounty Hunter

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    Ya that was what I was thinking.
     
  10. GC8

    GC8 WiiChat Member

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    the lengths people will go through just so they don't have to pay for their stuff like everyone else...
     
  11. SensesFail

    SensesFail WiiChat Member

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    lol, good idea Nintendo. Assholes who steal games deserve this. the only people who should have modded Wiis are the ones who pay the equivelent to $100.00 for a game (forget what country that is) cause thats just rediculous!
     
  12. cyberzomby

    cyberzomby OH NOES! A PICTURE

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    Yea its a great idea but wont work. They will just find a way around it or mod the game
     
  13. WolfpacSnakepit

    WolfpacSnakepit snoogins

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    i say that this is fantastic! GO NINTENDO!!!

    I've always had the mentality that if u want something u have to work for it. I own over 300 dvds and a shitload of nintendo games and they are all legit copies.

    People that "steal" any kind of media - whether it be games, music or films, only hurt us honest people more because the companies that make and produce these things still need to make a profit and if they are losing money then the prices all go up on us.

    I surely hope Mario Galaxy does have this blocker. And if someone does find a way around it then whatever, Nintendo will just create another one for Brawl and another one for the next big game to come out, and so on and so forth. It'll piss the pirates off more than anything - i'm pretty sure nintendo are smart enough to know they cant stop it completely. I am in total support of them.
     
  14. FRuMMaGe

    FRuMMaGe Waluigi's #1 Fan!

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    It will still take a while until people have hacked the rom enough to be able to find out how to disable the protection.

    Also remember, no modchip is currently able to play homebrew software, so modded roms may not work either.
     
  15. Budo

    Budo Raging Clue

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    Anyone stupid enough to try to play legit software on a machine capable of playing burned discs deserves their Wii bricked. But then again, I highly doubt anyone with that little intelligence would know how to install a mod chip in the first place.

    EDIT: You don't do anything to the game with a mod chip. All it does is bypass ROM data inside the Wii.
     
    #15 Budo, Oct 29, 2007
    Last edited: Oct 29, 2007
  16. FRuMMaGe

    FRuMMaGe Waluigi's #1 Fan!

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    I know how they work, I have modded many consoles.

    At least Ninty arnt as vigilante as Microsoft when it comes to modding. Modded 360's can be detected over the internet and recieve a permenant ban (account and serial) from xbox live.
     
  17. Jay588

    Jay588 ?

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    if theres a will theres a way. but i hope nintendo really hits em hard, great idea
     
  18. maxpouliot

    maxpouliot WiiChat Member

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    Seems the game is now working on certain modded chips
     
  19. Ellokko1

    Ellokko1 NINTENDO RULES!!

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    Great work Nintendo!
     
  20. domientius

    domientius WiiChat Member

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    Old PS1 titles did this with modchip detection, which is why new modchips had to be made.

    Even the SNES had games like this... later titles would refuse to boot if th elockout chip was disabled, necessitating installing a switch to turn it back on for those games. Then the lovely PAL/NTSC detection which would require another switch.

    The Genesis, that was different. Sega was cheap and used the same hardware board for all regions, with a soldered trace over 2 jumpers, language, and TV signal. Cut the traces and install switches to complete the connection, and flip them for a region change.

    I'm not in full support of region lockouts to begin with. I can understand PAL/NTSC hassles to a degree(though the factthe slim NES 2 will play Euro NES games is a good sign this is a non-issue as the TV output is handled by the console, not the game) but not language. Handheld systems lack these region lockouts completely.
     

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