The One Character That Would've Made Brawl Perfect

moogle move set
B- fire pistol
Side b- throw gear (spins dealing many blows)
Up b- propellers appear from his hat (like snakes up b)
Down b- lays explosives
Once again I don't pay a whole lot of attention to detail.
I'm not freakin making the game!
 
We already have a (amazing) Moogle moveset, you know.

Here's a start for Mog. help if you see any problems. He's light-weight, about Kirby sized (a touch larger) and his spear is about 2.5x wider than he is.

Mog
Moogle from Final Fantasy III. Uses dances or a spear to attack.
Has a Mid-Air jump similar to Yoshi's, or has multiple Mid-Air jumps.

Taunts - Up - Wind Song
B - Sun Bath - Absorbs Energy attacks
->+B - Wind Slash - Charge attack, Takes out his Spear and holds it beside him left foot forward, right foot back, lunges forward and slashes in the presence of enemy.Medium Knock back, sends them back, not up wards, maybe at about a 20 degree angle. 6-8% damage
D+B - Plasma - A funnel of energy comes in front of him out of the ground, traps the enemy, and lasts about 1.25 seconds. Little start-up lag but also a little cool-down lag. Minimal knock back, but slightly above average damage. Full trap maybe 15, unable to use as edge-guard or in air.
U+B - Cockatrice - Throws a wild cockatrice at the enemy (whatever the heck that is) and runs in a straight line, turns around if hits a wall. Maybe 4% damage for hit when it is walking, or 10% if hit while cockatrice is in the air, and decent knock back.

Taunts - Down - Desert Aria
B - Sandstorm - Causes a sandstorm about three character lengths both directions. Cool-Down lag. Can be attacked from the air down. Last 1.5-2.5 seconds. Sends them outward but will continue to hurt the foe. Minimal knock back. about 1-2% damage on the inside, and about 4% on the very tip. Here is a diagram
((((M)))) The parenthesis shows the attack points, and the numbers show the %. Hits 1-4 times.
4321M1234 (M=Mog)
->+B - Wind Slash (these are all based on what each dance has)
D+B - Antlion - Causes a hole in front of him. He is able to move after it happens, but has some start-up lag. After the enemy steps in it (if they do) they will be sunk in like DK's headbutt or a Pitfall item. No damage.
U+B - Kitty - Mog spins around about 3 times (invincible) and becomes faster. He stays that way for about 7 seconds. He then spins two times (invincible) and slows down again.

Taunts - Left & Right - Earth Blues
B - Sonic Boom - Throws a boomerang forward at high speeds. Minimal start-up lag but decent Cool-Down lag. Decent knock back.5-8% damage.
->+B - Whump - Similar to D3's ->+B, but not likely to throw out anything special (example a spiked thing or an item), just wild animals.
U+B - Land Slide - Mog looks up to the sky and holds in his hands up for a small start-up lag, and rocks fall from the sky and land in front of him. He cannot move during this, and can use this on the ground or in the air. He then pulls his hands down and the hole in the sky goes away.About 10% damage for getting hit by it. No combo, and decent knockback. Basically a slight down-grade of thunder.
D+B - Sun Bath - Absorbs any non-physical attack, including Star rod attacks, but slight Start-Up and Cool-Down lag.

Final Smash - Cave In - Causes many rocks to fall from the sky across the stage.
Attacks

Neutral A - Stabs forward with his lance, minimal knock back, but virtually no lag (3% damage)
AAA - Stabs, brings right hand up and left hand forward, hitting them with the butt of the spear (2%), and spins then stabs again. (5%) Not much lag, but small amount at the end of the last strike

->Tilt - Leans forward and stabs. 8%, minor cool-down.
U-Tilt - Sticks spear head in ground and pushes up off it, then kicks. A touch quicker than Pit's, but one strike instead of two. About 8%
D-Tilt - Crouches and stabs in front of him, minor Cool-Down. 7-8% damage, most at tip of spear.

->Smash - Lunges forward about 1 character length and stabs, minor cool-down lag. 10-12% damage.
U Smash - Stabs upward with spear. 13% damage
D Smash - Spins spear around him counter-clockwise. Does 10% Damage

Aerials:
N-Air - Spins in a cannonball - 2% damage per hit. 4 possible
F-Air - Stabs with his spear forward. 6-8% damage.
B-Air - Spins at a 180 degree angle and stabs, then continues the spin - 8-10% damage. If enemy is in critical state (120%+) will kill similar to Wolf's B-Air
U-Air - Does a 1/4 back flip.Stabs forward. Basically upwards. 7-9% damage.
D-Air - Does a 1/4 front flip and stabs forward. Basically Downwards. 7-10% Damage. Cannot spike.

Throws:
Swipes at enemy with two hands.
Hit - Jumps up and knees/kicks them (his legs are stubby)
F-Throw - Spins clock-wise and hurls the enemy. 5% damage.
B-Throw - Spins 1/2 way counter-clockwise and hurls the foe. 5% Damage.
U-Throw - Throws enemy straight up - 3% Damage
D-Throw - Slams enemy to the ground, making them bounce away forward, then stabs at them with spear. The reverse of a Chain Grab. Huge spacer. Maybe glitched to spike foe if used correctly off the edge. 7%

His taunts involve him spinning around in a mystical color. Light Green for Wind Song, Light Brown for Desert Aria, and Turquoise for Earth Blues.

Anything I missed?


Here the Create a Character link - http://www.wiichat.com/brawl-charact...character.html
 
Wow...I see people have been busy since I have been gone Yeah? Nice. Excellent moveset for Shadow*91, quite cool.

@ Bobshzi: The Shadow the Hedgehog game was a failure....Somewhat fun to play, but a terrible overall addition to the series. Kind of like the Sonic Unleashed game. Werehog levels were a disgrace, but the hedgehog levels were amazing :p

Very excellent job everyone. I had forgotten what a great moveset for Mog you had made RockerJ, props to you. Ill make sure to make some movesets later.

Again, I am very impressed.
 
Ok, this was the exact same post as the one above, so I'm just pointing out that this is NOT suppose to be here.

Sorry mods.
 
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yus i was degrading the sonic games.
they all suck!!!
the only good one in my opinion was Shadow the Hedgehog.

NEW MOVE SET FOR PANTHER AND LEON FROM STAR FOX/STAR WOLF

Panther
b-uses a cannon that does 15% (plz tell me if this does to much or not enough damage.) but does not move or make the target flinch

side b-jumps sideways while spinning and uses claws to deal multiple hits (like meta's side b)

up b-uses a tractor beam and initiates a tether recovery. can be used to deal electric damage.

down b-lay mine. if anyone (including panther) steps on it it will explode.

Leon
b-shoots a shotgun that shoots a spray of fox's b lasers. takes long to fire because it requires pumping

side b-holds out a super taser that deals electric damage in a cloud in front or leon

up b-engages jet pack. deals fire damage to anyone hit. can be directed with the control stick.

down b-makes a spherical barrier that keeps projectiles and people out. if someone gets trapped inside with you they can attack you and cancel your shield.

as always feel free to continue on this or tell me anything you would change
 
i thought about that later
i think it should be like robs b so you cant spam it as much as the other star fox characters can
 
Krystal and Slippy's Move Sets

i recently rented a copy of star fox assault for nintendo gamecube and it's awesome so that's why im suddenly posting a bunch of star fox move sets
anyway here's Krystal and Slippy's move sets
also leon and panther's final smash

Krystal
b-cocks machine gun and fires a quick spray of bullets like fox's

side b- pushes away enemies in the direction krystal's facing. (she's telepathic)

up b-floats up at about the same speed as pit does in his up b

down b-uses her mind to deflect projectiles

Slippy
b-charges a gatling gun (takes about 1 second) and discharges many shots similar to fox's blaster

side b-throws a grenade

up b-uses his tongue as a tether recovery

down b-jumps up a little, does the splits and kicks away foes on both sides

Panther's Final Smash-Pulls out a radio and calls in the wolfen for an airstrike that shoots missiles and drops bombs as well as shoots lasers.

Leon's Final Smash-an arwing (painted with star wolf's colors) stops beside leon and he hops in. it takes off, damaging anyone it hits. it then sits in the background and a target reticle appears on the screen. leon has one super charged laser shot that acts like a dragoon.

feel free to comment on this!
 
maybe leon's shotgun can be charged. without charging it shoots a spray of fox's blasts. a little more it shoots falco's. more and it shoots wolf's. max it shoots a spray of panther's blasts.

Peppy Move List

b-shoots sniper rifle (must be cocked and also takes time to aim) deals 8% and makes enemy flinch.

side b-jumps sideways and bumps enemies out of the way

up b-jumps up and knocks people out of the way(he's a rabbit!)

down b-if anyone attacks peppy during this peppy kicks them under the chin and sends them into the air
 
Well here are some of the characters I have been working on. Sorry Envek but I couuldn't thick of a move set for Hollow Ichigo but I probaly would have made the same as Bankai Ichigo except down B would be a Cero.
Naruto (Shippuden Form)
Back ground info.
Naruto is a nija that dreams of being the Hokage of his vilage(The head nija.) so that everyone will show him respect. The powerful Nine Tailed Fox Demon was sealed in side of him when he was still a new born, so the aldults of the village hated him for having such an evil beast inside him. The fox heals him when he is injured but extreame healings shortain Naruto's life span. He will do whatever it takes to help his friends & to get back his friend Sauke who is like a brother to him.

Barely in upper middle class weight.
He is as fast as Lucario.

Up Taunt= He clenches his fist & holds it in front of saying: "I'm going full force."
Side Taunt= He bares both fist & says: "It's time for you to get slugged."
Down Taunt= He puts his hands behind his head smiles & says: "Come on lets have fun."

AAA Combo= He does a left punch then a right punch & to finish he does an upward kick. The reach is one character length in front of him & he moves a couple feet after each blow. 1st 3%, 2nd 3%, & 3rd 5%. Normal knockback.
Up A= He swings a kunai with an overhead swing that goes a couple feet above him. 4%.
Side A= He does a headbutt right in front of him. 6%.
Down A= Does a quick low kick about 2 feet in front of him. 3%. (All of his A attacks have low knockback.)

Up Smash= He summons a clone that he swings upward so that the clones feet hit one character length tall above him. 10%.
Side Smash= Summons a clone then they both charge there fist & punch the opponet at the same time that reaches a few feet in front of him. 13%.
Down Smash= Summons 2 clones that do a punch on both sides of him that reach a few feet away. 9%. ( All smashes have decent knockback & take 5 seconds to reach full charge.)

His reach for grabs is normal grab length.
Up Throw= He lifts you up & kciks you upward. 4%.
Forward Throw= He grabs you while a clone appears & does a kick in your face. 5%.
Back Throw= A clone & Naruto throw you behind them. 3%.
Down Throw= He does a headbutt that makes you fall to the ground. (All throws have medium knock back.)

B: Rasengan= Chargeable. He summons a Shadowclone that helps him charge it. It takes 3 seconds to reach full charge. It does 25% at full power & 4% at the weakest. Its knockback is as strong as Donkey Kong's B. He travels half the length of Final Destination.

Side B: Kunai= He throws 3 kunai at the same time. Each kunai does 5% & causes no knockback. It just stops the opponet. They go diagonally downward when used in midair & activate the opponets fall state if they hit.

Up B: Naruto Cannon= He summons a Shadow Clone that grabs & tosses him the direction you choose. IT travels as far as the Ice Climbers Up B when it's both of them. The toss can be interupted by either hitting Naruto or the clone. If he hits someone after being thrown it does 3% & no knockback.

Down B: Substitution= He does a hand sign & for 3 seconds after activating it if he is hit by anything except a FS he vanishes leaving a log in his place & appears 3 character lengths behind the opponet.

FS: Odama Rasengan= First He knocks the opponet into the air with an uppercut, then if it hits Naruto & a clone form a Rasengan three times the size of the normal one, jumps above the opponet kick them straight to the ground, & follows slaming the Odama Rasengan into them causing an explosion that goes 4 character lengths. When it activates he shouts "This should finish you. ODAMA RASENGAN!". He only says the odama part if the starting punch hits. He emerges from the attack as his 1 tailed state when it's done. The starting punch the kick to send them downward do no damage, but Odama does 75% & good knockback. The uppercut reaches a few feet in front of him.

One Tailed Naruto (Shippuden Form)
Back ground info.
This Naruto's one tailed state that he first used against Sauke at the Valley of the End to try & bring him back. The aura looks like a fox & protects Naruto from outside harm, but it is actually destroying the cells & regenerating them at the same time so it damages Naruto from the inside. He is able to make the chakra strech out to grab opponets or to hit the enemy far from his main body.

Stands with 2 legs but travels & fights on all 4.
He is in exact upper middle class wieght.(Fox aura makes him heavier as a way to protect him.)
He is as fast as Metaknight.

Up Taunt= He lifts his head up & roars at the sky.
Side Taunt= He swipes both claws right in front of him. Does 1% & causes enemy to flinch if it hits them.
Down Taunt= He makes the aura swirl around him like flames for 2 seconds. Stops extreamly weak projectiles. Foxes Blaster, Mario & Luigi's Fireballs, Olimars pikmin throw(except purple pikmin), Pikachu's Thunder Jolt(Barely), & Snakes grenades are the only moves it stops.

AAA Combo= 1st hit is left claw swipe, 2nd hit is the chakra tail swinging forward like a whip, & 3rd hit is right claw swipe.
all 3 hits do 5% & extreamly low knockback. 1st 4%, 2nd 5%, & 3rd 7%. All have normal knockback & reach a few feet out from him.
Up A= He swings his tail above him causing 3% & low knockback. It reaches 2 character lenghts away.
Side A= He swings forward in a downward arc with his right claw. It does 4% with no knockback. Reaches a few feet in front of him.
Down A= An sphere appears & goes out a couple of feet. It does 5% & low knockback.

Up Smash= He swings his claw in an uppercut style sending the opponet into the air. It does 12% & moderate knockback. It reaches 2 feet in front of him.
Side Smash= He swipes with both claws in an upward arc moving forward a few feet while it happens sending the opponet diagonally upward. Does 13% & decent knock back.
Down Smash= He spins with the tail out straight to send opponets upward. Does 10% & Decent knockback. It goes 3 character lenghts away.

He uses his right chakra claw to extend the reach of his grabs. The reach is as far as Link's claw shot & can be used to grab ledges.
Up Throw= He extends his right claw while swinging it upward a few feet & throws them. Does decent knockback & 7%.
Forward Throw= He throws them forward with all his might. It does good knockback & 5%.
Back Throw= He throws with his tail doing 7% & decent knockback.
Down Throw= He swings upward with claw while holding them then swings down causing the opponet to hit the ground at full force. It does low knockback & 12%.

B: Vermillion Rasegan= Chargeable. He holds his hand to his right side while charging. Same power, charge time, & knockback as basic Naruto. He travels 6/8 the distance of Final Destination.

Side B: Enraged Punch= His sends his left claw out 4 character lenghts. He takes 2 seconds before launching it. If it hits he grabs you pulls you in & punches you in the face. It does 12% and great knockback.

Up B: Chakra Claw= He throws his claw diagonally upward to grab the edge. It does no damage or knockback & travels as far as Ivysaur's Up B. It can be interupted by hitting him or jumping in the way of the claw. Activates fall state for both people.

Down B: Fox Aura= A sphere appears around him to stop attacks & reaches 2 character lengths in all directions. It goes 2 character lengths away in all directions. It last 3 seconds & stops all but FS. He can only do it every 6 seconds & its lag is a second. Does no damage & no knockback, but pushes you to edge of the sphere.

FS: Red Chou Odama Rasengan= He swipes in front of him to activate it. If it hits the enemy is knocked into the air, then Naruto jumps up & hits them straight down with his other claw. He makes a giant red Rasengan with his Kyubi power that is 3 times the size of Bowser. He slams it into the enemy directly below him doing 120% & no knockback. It causes an explosion that does goes as far as Naruto's Odama & same damage with no knockback. The first 2 hits before he makes the Rasengan do no damage. When done he is back as basic Naruto. He roars when hitting the enemy with it.

Bankai Ichigo
Back ground info.
Ichigo Kurosaki achived his Bankai state in 3 days on intense training in order to save Rukia Kuchiki from execution. His Bankai is called Tensa Zangetsu=Heavenly Chain Cutting the Moon. His Bankai greatly increases speed
to which Byakuya Kuchiki (Who was the first person he used his Bankai against.) could barely keep up with. It also changed his Getsuga from blue to black.

He is a little heavier than basic Naruto.
He is as fast as Fox.

Up Taunt= He floats a few inches off the ground in the pose that his bankai first appeared in & says: "Show me what you got."
Side Taunt= Points sword the direction you face & says: "I'll defeat you no matter what!"
Down Taunt= Stabs ground while saying " Your pathetic. I expected more."

AAA Combo= 1st hit is a downward slash, 2nd is an diagonally upward slash & 3rd is a infinite combo wth him swinging in all directions doing 3% every hit & no knockback.
Up A= He does a stab diagonally upward. It does 7% & no knockback.
Side A= He does a horizontal slash. It does 6% & medium knockback.
Down A= He sends a little black shockwave that does 3% & no knockback. It goes a couple of feet in front around him.

Up Smash= He does an overhead swing doing 9%, decent knockback, & goes 2 character lengths upward.
Side Smash= He swings diagonally forward doing 10% & good knockback.
Down Smash= He stabs the ground making a glow appear a few feet from him on both sides then it erupts upward as tall as Kirby when he is ducking. It does 8% & low knockback.

He has a normal grab reach.
Up Throw= He tosses them up then cuts them with the sword. Does 5% & low knockback.
Forward Throw= He cuts the enemy with a diagonal slash. Does 4% & med. knockback.
Back Throw= He throws behind him & slashes them horizontaly. It does 8% & good knockback.
Down Throw= He throws them on the ground & stabs them with his sword. No knockback & does 10%.

B: Black Getsuga Tenshou(Moon Fang Piercer of the Heavens)= Chargeable. He holds the blade to his right side with both hands while charging, & does an underhand swing to fire. Does 25% & moderate knockback at full power, while 5% & low knockback at weakest. It takes him 6 second to reach full charge. Can't cancel charge. It takes 2 seconds for him to fire it. It travels full length of Final Destination. (He is inexperienced with using it so that's why the long time limits.)

Side B: Shunpo* Slash(*Flash Step)= It moves .25 seconds faster than Fox's side B.He moves so fast that it looks like he teleported 4 character legths away & appears with a sideways slash that does 10% & has decent knochback. If a character is between his start & end points he stops right behind them & attacks.

Up B: Shunpo Stab= He shoots diagonally upward as far as Wolf's up B with a stab. If it hits someone it does 7% & carries them till he stops, then he flings them away. The fling is a decent knockback. It moves .5 seconds faster than Fox's side B. If he is hit he goes into the fall state no matter the blow.

Down B: Getsuga Smash= He keeps the Getsuga on the blade then jumps with an upper slash, spins & slams down causing a small shack wave that goes a couple feet all around. The start slash does 4%, the slam does 8%, & the shock wave knocks them back a few feet.

FS: Vizard= He holds his left hand in front of his face & says: "Now to show you my real power." Then black flames appear around him for a few feet in every direction for 5 seconds. If they hit you they do 50% & good knockback. He emerges with the mask on when it's done.

Vizard Ichigo
Background info.
A Vizard is a Soul Reaper than attained Hollow powers. In order to protect everyone from the Arrancars(oppisate of what a Vizard is.)Ichigo went to the Vizards so that he could learn to control his inner Hollow which appeared in his fight against Byakuya & stop it from consuming his soul. He ended up fighting his inner Hollow almost losing to but he managed to defeat it & gained access to his Vizard powers. They increased him well beyond what power he use to have.

Same wieght as Bankai.
He is 5/8 of Sonic's speed.

Up Taunt= Roars while swinging the sword down in front of him.
Side B= Black flames appear around him while he says: "Now let's finish this."
Down Taunt= He swings his sword at speeds faster than Sonic can run.

AAA Combo= It is the exact same as Bankai's AAA Combo.
Up A= Same move as Bankai, but does 10%.
Side A= Same as Banka,i but 8%.
Down A= Same as Bankai, but does 5%.

Up Smash=Same, but does 12%.
Side Smash=Same, but does 13%.
Down Smash=Same, but does 10%.

Up Throw=Same, but does 7%.
Forward Throw=Same, but does 7%.
Back Throw=Same, but does 10%.
Down Throw=Same, enemy erupts in black flames when stabbed causing it to do 17%.


B: Black Getsuga Tensho= Chargeable. Charges just like Bankai. Does 30% at full power with decent knockback, while 10% at weakest & low knockback. It takes 4 seconds to reach full charge. Can cancel charge to con't later. He launches it right away with a downward swing when you fire it. (He is using the Hollow's power which was the 1st one to use the Getsuga in Bankai so that is why he is much more skilled at it than in Bankai.)

Side B: Getsuga Combo= He keeps the Getsuga on the blade & does 3 hits. The 1st does 3%, 2nd does 7%, & 3rd does 15% with decent knockback. It moves as fast as Bowser's side B activation swing.

Up B: Shunpo= He stops & moves like Lucario's up B. He goes a character length farhter than it & you can curve it like Lucarios'. Does no damage & moves from start point to finish point in 1 second.

Down B: Tensa Fury= He stands still for 2 seconds then launches a few feet diagonally upward. If it hits he starts dashing through them in all directions looking like a blur doing 6% per hit & doing 12 hits. It has good knockback & suck enemies in if they're a few feet from the attack. Its lag is 4 seconds after it is finished & if it misses the lag is 5seconds. He stands in his pose from Bankai's Up Taunt. He says "Is that all? I don't think your worth it." while attacking.

FS: Mask Break= His mask shatters & a shock wave goes 5 character lengths away that does 30% & nice knockback. When it's done he says: "Damnit! I'm out of time!" Then he is back to normal. A side effect it gives is that it takes Bankai 4 seconds instead of 6 to reach full charge & let's you cancel the charge. Does not continue from same place like Vizard.

4 Tailed Naruto

Background info.
This form of Naruto's tailed states is a berserker attacking friend & foe. As said by Orochimaru the form was using Naruto as a medium to act like the Kyuubi & destroy everything. It is formed by Naruto's blood & the chakra mixing which caused the mix to act like a extreamly fast poison to any that touch it. This form is dangerous to Naruto not just cause it'll hurt his friend but that it shortains his life span the longer he is in it. 4 tails proved how powerfull it was by wiping out thousands of Orochimaru's snkes in one swipe. It also destroyed three Rashomon Gates( Gates that are as strong as titanium.) at the same time in one blast.

Same weight & speed as Naruto.
He takes 5% every 10 seconds.

Up Taunt= He roars at full force for 4 seconds making a shockwave that stops people in their tracks for the duration of the roar.
Side Taunt= He roars at the sky with triumph.
Down Taunt= He slams the ground with both claws making the screen shake.

AAA Combo= He does a triple swipe that reaches 3 character lengths away & does 8% with decent knockback for each hit.
Up A= He does a double underhand strike sending the enemy up & causing 10% with decent knockback.
Side A= All 4 tails slam forward doing 10% with decent knockback.
Down A= He swings both claws downward on both sides of him doing 6% & low knockback.

He can charge all smash attacks for as long as you want. They are at full power no matter how long you charge them.
Up Smash= 2 tails go on either side of him while he charges. When he launches the attack the tails fly upward doing 18% & decent knockback.
Side Smash= He makes a black Rasengan while charging. He thrust the Rasengan forward 2 character lengths away doing 20% & good knockback.
Down Smash= He thrust both claws right next to him on both sides doing 10% & nice knockback.

He has the same style of grab as 1 tailed.
Up Throw= He tosses them up & shoots a blast of air from his mouth doing 6% & low knockback.
Forward Throw= He holds them & fires 3 air blast point blank letting go on the final hit. It does 9% & low knockback.
Back Throw= He tosses them behind him doing 3% & low knockback.
Down Throw= He lifts them up & slams them down on the ground. It does 5% & low knockback.

B: Chakra Blast= Chargable. Does 30% at full & 15% at weakest. It has extreame knockback at full charge & decent knockback at lowest. It takes 8 seconds to reach full charge. He gathers his power swallows it then spits it out to fire. If you stop the charge he sarts to slow down the more of the charge you had. He moves at half speed & drops twice as fast as normal if he hold full charge. The reason is cause the attack is made by compresing the power into a dense & heavy orb. He can't be sent flying while charging but it cancels the charge & does 2% to 4 tails. It travels the full length of New Pork City. It travels as fast as Samus's B.

Side B: Claw Wave= He swipes his claw in front of him & a shockwave as big as him flys forward the length of Smashville doing 18% & good knockback. The shockwave is tinted with a red aura so people can see it. It flys as fast as Falco's B.

Up B: Chakra Kyuubi= He sends out a chakra clone of his top half diagonally upward to latch onto a ledge. It does no damage or knockback & goes a character length farther than Ivysaur's Up B. You have to hit 4 tails to stop it.

Down B: Kyuubi Claw Strike= He slams his claws into the ground& 2 claws as big as Bowser come out on each side of him. If either claw hits an enemy at the start of it the claws grab them go up & go back into the ground making the enemy hit the ground with great force. If they hit it after the start they take 5% & flinch. The claw grabing them does 5% while the slam does 20% with moderate knockback. The slam sends them upward.

FS: Kyuubi Menecing Ball= He does a few foot long swipe & if it hits it activates a movie scene. He gathers his blood & kyuubi chakra at his mouth for 10 seconds, when done charging a crater twicw his size appears around him then the sides of his mouth start to split so he can eat the orb( it's as big as his head.) & swallow it. After swallowing it he puffs up twice his size & sinks a foot into the crater, then he fires it at the opponet. The attack is as big as him but is causing the ground below it to be destroyed while it flys forward. When it hits an explosion as tall as Hyrule Castle happens, & the force of the attack makes the explosion go forward making it look like a beam. It does 180% & extreamly high knockback. The movie scene area is a wide open grass field that all of it from theopponets on is turned into a wasteland. The whole movie takes 22 seconds to happen. The explosion is shown for 5 seconds & it takes the blast 3 seconds to go 100 feet to the enemy.
 
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