Smash Bros Site Discussion

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Maybe The FSA will involve candy...AWSOME

I can see kirby throwing candy at his foes for his FSA.
 
I want a character; either Captain Falcon or Mr. Game and Watch (it's gonna happen sooner or later)
 
id like to see some more assist trophies and pokeballs like the ones that were shown at E for all (advanced wars guys, gardevoir etc.) if its a character id like to see some confirmation on past characters. and did Lucas replace Ness?
 
I think its about time they get around to showing more about the Ice Climbers duo.

They didn't really pique my interest in melee except for their ability to freeze, thereby immobilizing your opponent so you get a few seconds head start on them.

I would like to see what their FSA is.

There is something I don't like about FSA's. They seem imbalanced. Like link's can only affect one character or so it seems, while Ike's can hit multiple foes. and then you have meta knight who has great potential only if you hit with the initial attack. And judging by the E4A vids pikachu's FSA is very hard to control while someone like bowser all you gotta do is walk around.

They seem like they are going to imballance the game quite a bit, I hope we can turn them off in matches.
 
Extra Life Mushroom said:
I think its about time they get around to showing more about the Ice Climbers duo.

They didn't really pique my interest in melee except for their ability to freeze, thereby immobilizing your opponent so you get a few seconds head start on them.

I would like to see what their FSA is.

There is something I don't like about FSA's. They seem imbalanced. Like link's can only affect one character or so it seems, while Ike's can hit multiple foes. and then you have meta knight who has great potential only if you hit with the initial attack. And judging by the E4A vids pikachu's FSA is very hard to control while someone like bowser all you gotta do is walk around.

They seem like they are going to imballance the game quite a bit, I hope we can turn them off in matches.
its all about strategy. if they all were equal there would be no reason to use different characters.


EDIT: I agree on ice climbers FSA too. kinda curious
 
I realize that fact but it just doesn't seem like all the characters have the same potential for greatness.

some of these moves seem either easily avoidable (Donkey Kong's FSA) and thus strategy is necessary, or beneficial only in certain situations. whilst others you just grab the smash ball and your unstoppable.

Take peach for example: all characters on screen are put to sleep and health restoring peaches fall from the sky. So either this move can save your ass when you're at a high damage percentage, or it can allow you to steal K Os buy picking off wounded players. So it's usefulness is entirely situational. If you were to grab it and you're already at full health and no one is hurt enough to be KO'd yet then is that not a waste of a smash attack?

Then look at fox: the Landmaster is extremely deadly in a smaller stage (less places to run). if someone is caught on top of the tank during a barrel roll they're screwed. Same thing applies to the cannon blasts. Even just running into someone will send them flying. A lot like bowser there, so it seems.

Little strategy involved in reeking havoc with several of the characters, yet others have an FSA that seemingly are only beneficial if certain criteria are met.

I realize that there is a lot of strategy involved the game. I'm not disputing that. I'm just stating that there is a lot less strategy that needs to be applied for certain FSA's than others, this making it in my eyes slightly imbalanced.
 
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yeh but all in all i think it will come down to the more you know your character the more effective your FSA will be, and then also if your character isnt as good then his fsa will ROCK, and vise versa. so it pretty much all balances out in the end, it will still come down to skill, unless some FSA's are really useless compared to others, but i doubt they are that stupid for that to happen.
 
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