Ni no kuni done (just under 50 hours)
Last bit of the game is bloody cheap
Last bit of the game is bloody cheap
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Yup, I complained about the inefficiency of coins to many of people. Most of them thought coins was a good idea. I liked how in MKW you could go from being last to being first using skill (and using items wisely). The instant respawn is necessary in MK8 because you loose coins when you die. The amount of time you loose by the lack of full coin accelleration is greater than the time it takes to be taken out of the game for a short time after death. The design choice they made for MK8 was to add more game play time by removing death time but the punishment for dying is too severe for competitors.I've been playin' MK8 quite a bit lately. My VR has hit a standstill at around 7200, it seems. I can never run into lobbies wherein the majority at at my VR, so gaining VR takes win after win... I'm by no means a consistent player, and MK8's flaws make it difficult to make comebacks, so I don't believe my VR will fluctuate in either direction very much. Valid debate whether or not past Mario Karts are the flawed games, since comebacks were much more achievable, and mistakes were less punished.
Oh, and Smash 4 demo. Mega Man's fun said the projectile spammer.
Ah yes, the overpowered items in the middle zones. I hate them so much. I get hit in first, loose coins and passed by 2nd and 3rd. I get nuked in the middle zone, loose the rest of my coins get passed by everyone in the mid zone. Spend the rest of the game trying to collect coins and by the time I have enough coins the game is over or I have to climb back through the nuke zone without taking much damage with very little time to clutch a win.Truth be told, I agree that coins are a good idea... they're just implemented poorly. Like with the aforementioned issue ya mentioned, or havin' them in the item roulette makin' offensive items like red shells much more powerful. That latter results in (bad) luck bein' a more integral part of the game. Blue shells weren't bad enough apparently.
If it was a lot easier for players in lower places to nab coins, i.e. more coins appear on the track as racers go by, perhaps it wouldn't affect MK8's balance in such a bad way. Coins via item box would still be a no-go, 'course... 'cept maybe a super coin item that only appears when you're really low on coins. I can imagine an old-fashioned 8-bit coin block that gives a coin every time ya hop.