Wade
WiiChat Member
lackluster dj said:if i were you i wouldn't bother with the gamecube releases as this one is going to be better on a whole different level.
not that they weren't excellent games, i own them both, but they suffered from control layout issues. they focused more on a lock-on aiming set up rather than a traditional fps control set up. i don't know why they went this route. i thought for sure they'd fix up when metroid prime 2 came out, but they never really grasped the true halo-esque feel that the gamecube so badly needed.
that said, this game is supposed to be different.
there have been many first person shooters released for the wii thus far, but NONE of them have really got the wii mote point-aiming system down to where it's like mouse-aiming, or heck-even dual analog....
this game is supposed to be different. this game is supposed to have nailed the fps wii controls, resulting in quite possibly the greatest fps experience ever made. (not exaggerating in the slightest)
hopefully, metroid will open the floodgates for developers to start creating solid first person shooters on the wii like we know the wii can.
again though, i know this is a wii board, and my comments about metroid prime (1 and 2) might offend some of you, but that game needed true fps controls, end of.
You keep mentioning how Metroid is supposed to be different (and it is), but then you act like you're completely oblivious to that fact by suggesting that Metroid needed "halo-esque" controls.
Why emulate when you can do better (*hint hint* I said Metroid Prime is better than Halo.)?