The One Character That Would've Made Brawl Perfect

Damn... Epic moveset, King. I was getting a bit of a vibe of Joe being overpowered, but hey, who gives a damn. That moveset is incredibly original, and stays true to the character himself. Certainly nothing like any other Brawl character. :lol: Definatly on par with Storm's best movesets, and since you bothered to include good A moves, maybe even better. You've got competition now, Storm. :p
 
He may be a little overpowered, but think how fun he would be to play with :p.
 
Viewtiful Joe (Taunts: Down = He turns to normal Joe and puts both of his hand at his crotch area and put his knees together (like he was hiding the fact he was naked), Side = He does the pose from the game cover and whichever side you hit is which side he jumps, and Up = His watch glows and he becomes normal Joe, than he uses his V-Watch to turn back into Viewtiful Joe)

Very nice Taunts King.

B: Viewtiful Joe uses his "slow-time" ability, in a sense, to power his attack damage and speed. His attacks all go up by 3% and he temporarily gains the speed from one weight level down without the farther knock-back drawback. Takes 1.2% to use and last 10 seconds.

Very original move, quite interesting also. One thing, I do think it should have some sort of drawback. Not much, just a small one.

Side B: Viewtiful Joe shoots across the screen at super-speed (like Falco). An after image follows him and hits anything behind him. When Viewtiful Joe stops the after image merges into him. Viewtiful Joe does 6% damage, during super-speed, while his after-image does another 6%, if it hits; the move has minimal knock-back.

Quite cool, very nice with the second afterimage hit. No complaints here, just a question. Does he enter freefall after use like Falco?

Down B: Viewtiful Joe enters "Mach Speed " mode, once again, and envelops himself in a heat shield. The heat shield makes him immune to fire-type attacks and damages anyone who hits him. Viewtiful Joe does no added damage by hitting someone while being shielded; cast time takes 1.5 seconds. The shield lasts for 12 seconds and does 3% each time he is hit.

Quite cool here. A moving shield? How inventive...just one thing, this might be considered a complaint, does it have knockback, stun, or just damage?

Up B: Viewtiful Joe uses his power, "Zoom-In." Viewtiful Joe shoots into the air with his cape, extended in size, staying where he started from. Any character hit by his cape is stunned for 3 seconds. Viewtiful Joe is able to direct which we he shoots up by using the control stick. Any character hit by the cape takes 3% damage for each second stunned (if hit stunned time is rounded down).

Strange move....depending on your answers, this could be spammed easy. How fast does the cape shoot? How far does it go? Is their a drawback? Also, there should be a drawback if its a 3 second stun time. That could spell death without one.

A: Viewtiful Joe does a side kick at the opponent; this attack can be continuous if the A is rapidly pressed. The attack does 3% damage the first hit, 2% the next, and than 1% for the rest.

Side A: Viewtiful Joe does one powerful punch. A non-charged hit does 6% damage, while a charged hit does 10% and major knock-back; charge time is 1.5 seconds.

Down A: Spins around in a circle and hits anyone that is close enough with his cape. Any character hit by his cape takes 0.5 second stun and 4% damaged (non-charged). If the attack is charged, any character hit takes 1.2 second stun and 7% damage; this attack has a charge time of 2 seconds.

Up A: Viewtiful Joe flips upwards and hits an opponent with his feet. The attack takes 1.2 seconds to charge and does 8% damage, if fully charged; this attack has major knock-back. If the attack is not charged it only does 5%, but still has decent knock-back... if considerably less.

Final Smash: Viewtiful Joe slams his palm down on his V-Watch and one of his VFX powers are randomly chosen.

Slow Time - Viewtiful Joe's moves have double the damage and kick-back. All other characters are slowed (like the stop-watch item) for 12 seconds.

Ooooh, thats a cool one. No complaints here.

Mach Speed - Viewtiful Joe goes to the middle of the stage (in the air) and envelops himself in a heat shield. He powers himself up (arms tightened, face looking up) causing his heat shield to grow. While he is doing this multiple "Joe's" fall out of him, enveloped in a heat shield, that run around attacking people. Whenever a "Joe" hits you, unlike Viewtiful Joe, these cause damage through their heat shield. They can be attacked and killed, but if hit you turn red and take burn damage. If you hit a "Joe" you take 5% damage every second for as long as the Final Smash continues; these can be stacked (Example: you hit a Joe twice... you take 10% every second). If a "Joe" hits you it's the same damage as Viewtiful Joe's non-charged Side A, but has twice as much kick-back as his charged Side A. The Final Smash lasts for 15 seconds.

OMG. Epically awesome.

Zoom In - A camcorder appears in Viewtiful Joe's hands. When thrown the camera flies into the air. Viewtiful Joe gets a new camcorder after he throws one. Each camcorder, in the air, begins to "shoot" enemies. A camera square appears (as if filming) and targets opponent characters. The square starts off larger and, if hit, stuns an opponent for 1.2 seconds. The square starts to minimize causing it to become even deadlier. When the square reaches it smallest size it does 15% damage and insane kick-back. If the opponent's character is hit by this attack it is almost a guaranteed KO. This Final Smash lasts for 10 seconds.

Truly original.

Edit: Would like to do some more, so request away.

Damn you King. :lol: Very nice job, seriously, I really have no serious complaints, just a couple tweaks possibly.

At least I get some competition. As the saying goes, "Without Conflict, Mankind Would Not Exist, Yet Conflict Is The Reason We Die."

All in all, a job very well done King.
 
veiwtiful forever in the game is when you go in slow mo.In slowmo you can dodge enemy moves automatically in the game.After you dodge an enemy move you press zoom in and he does a pose like the 1 on the cover and bright lights explode out of him to hit everyone and he yells things like heeeeeeeeeeeeeeeeeeeeeell yeahhhhhhhhhhhhhhhh or you rock baby yeah or yaaaaaaaaaahooooooooooooooooooooo.
 
Okay I edited it up a bit... I knew there were some tweaks I had to fix, but wanted to wait until someone looked it over. I think I'll go find a cool move-set to do (Nintendo based) and just wait on the Cloud one.

Edit: The "Viewtiful Forever" doesn't seem to be Final Smash material. Dodging an enemy is not that powerful of an ability. I guess that he could be "untouchable" and can use the A button to have a bright explode from him, knocking anyone out who he hits, but that still seems to be a weaker Final Smash.
 
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@ King: Excellent job man. No other problems here. I must say, this is what, your second or third moveset? Quite extraordinary. It seems you and I are in a race now. I have a slight advantage due to a higher number of completed movesets, but your sudden quality posts are hard to surpass.

Yet, I will. Lets make this our starting point: right now. Every moveset we make after these must at least be on par with your above one. Magnificent job. :D :thumbsup: :D
 
Thanks for putting the pressure on me -.-. That was my... second move-set post, but third move-set. Well, if we're going to race... we need something to race with. If you want Cloud you can have him (now that we're racing and he's a tough move-set).
 
Well, I'm not doing Cloud until I watch Advent Children... again. I'll find someone in the meantime, but it's your turn to do a move-set now.

Rules:
I do one, you do one... if someone does more than one the other person has to catch up. A move-set has to be up to par for it to count, if a person doesn't make one correctly they have to revise it while keeping up, thus keeping it competitive.

I think those are decent rules, wouldn't you say? If you have any objections just tell me. I need to get off for a bit, but I should be back on in not to long of a time.
 
Hmmm... let's just stick with characters that SSB could get copyright privileges on. If the character would be able to be in a SSB, than it counts. Characters from animes, and stuff, aren't allowed.
 
Quite a delay of posts recently eh?

Anyway, I decided to follow up on my Banjo Kazooie set.

Gruntilda (pre-skeleton form) BK 64:

B: "Many Tricks I Have Up My Sleeve, To Save Yourself, You'd Better Leave!": Grunty summons a white ball of magical energy, growing in size as she charges it. The ball has a charge time of 3.2 seconds. When used uncharged, it does 1% damage and stuns for 1 second. When fully charged, it does 5% damage and reverses all movements for the opponent (ex: Like Spear Pillar, controls are reversed, but as an added bonus, the up and down axis are switched.) They remain in this state for 3 seconds when below 40% damage, when between 41% and 80%, they remain like this for 6 seconds, when at 81% or above, they remain like this for 10 seconds. This move does no knockback when fully charged.

Side B: "Revenge is mine, I cannot Miss! Lets see that furry fool dodge This!": Grunty swirls her arms above her head with green energy, this is chargeable for 3 seconds. Then, it can be fired at any time, minimally charged dealing 8% damage, little knockback, and travels the distance of Lucarios Aura Sphere. When fully charged, it travels the full distance of the screen, dealing 24% damage and good knockback. Also, if hit, the target turns transparent like a ghost and is immune to mines and bom-ombs for 5 seconds.

Down B: "Yes thats right, swim under there. Icy Water takes Double Air!": Grunty shoots a frosty blue-white ball of energy straight in front of her, about the length of PK Fire. If it hits, it freezes the target for 2 seconds, causing 4% damage per second. She can only shoot one ice ball every 5 seconds.

Up B: "Your Butt will tel you and you'll know, when my Boot swings To and Fro!": Grunty pulls up her skirt, and swings her boot in an upward arc. Travels the distance of Mario's Up B, and deals 8% damage on impact. If it hits at the beginning of the kick, it deals 10% damage, and the opponents butt catches on fire. They then take 1% damage per second for 5 seconds, for a total of 15% damage.

Final Smash: "You Won't Catch Me, I've Made Sure; All The Credits You'll Now Endure!": Grunty dissappears off the stage and lines of credit from the original Banjo Kazooie game, all of them, slowly rain upon the stage. Some very slow, others quite fast, you'll have to jump to save your ass! (lol, little rhyme I just made lmao) You can jump on top of the credits and scale them, jumping from line to line to dodge. However, if the bottom of one touches you, you enter freefall mode and sustain 5% damage if in the air or hanging on a ledge. If one touches you while on the ground or a platform, you sustain 5% damage and are stuck to the ground for 2 seconds (the time stuck can stack; ex: if two hit you, 6 seconds, etc.) A total of 75 lines of Credit fall in 35 seconds.

OMG! I love the FS. Maybe overpowered, but the entire set is hilarious.
 
... ... ... And I thought some of your other sets were random. Lol, I'm somewhat speechless, but the moveset is still excellent. The character seems to be set on elemental moves that have interesting effects with them, no? There aren't really any characters like that in Brawl, bar Snake, which is still far different. Definatly an original character, and... one of the most original Final Smashes out there. o.o; I don't know what else to say, so... well done, Storm. :thumbsup:
 

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