The One Character That Would've Made Brawl Perfect

Also Rocker, youve been gone for awhile. Check page...i think its 25. I posted all the movesets i have created since you been gone. Also, I have a Gruntilda set on page 26. Just letting you know so you can stand in their awesome shadow (gloating)
 
No idea who that is either. I'm still having trouble trying to come up with a Geno one. Gah, he's complicated to do. His attacks are relatively plain. But I'll try. What else is school for?

But as of what I read from CK, you could probably help my Mog by adjusting time. CK didn't see any problems the first time, but he probably just skimmed it.

Here's a start for Mog. help if you see any problems. He's light-weight, about Kirby sized (a touch larger) and his spear is about 2.5x wider than he is.

Mog
Moogle from Final Fantasy III. Uses dances or a spear to attack.
Has a Mid-Air jump similar to Yoshi's, or has multiple Mid-Air jumps.

Taunts - Up - Wind Song
B - Sun Bath - Absorbs Energy attacks
->+B - Wind Slash - Charge attack, Takes out his Spear and holds it beside him left foot forward, right foot back, lunges forward and slashes in the presence of enemy.Medium Knock back, sends them back, not up wards, maybe at about a 20 degree angle. 6-8% damage
D+B - Plasma - A funnel of energy comes in front of him out of the ground, traps the enemy, and lasts about 1.25 seconds. Little start-up lag but also a little cool-down lag. Minimal knock back, but slightly above average damage. Full trap maybe 15, unable to use as edge-guard or in air.
U+B - Cockatrice - Throws a wild cockatrice at the enemy (whatever the heck that is) and runs in a straight line, turns around if hits a wall. Maybe 4% damage for hit when it is walking, or 10% if hit while cockatrice is in the air, and decent knock back.

Taunts - Down - Desert Aria
B - Sandstorm - Causes a sandstorm about three character lengths both directions. Cool-Down lag. Can be attacked from the air down. Last 1.5-2.5 seconds. Sends them outward but will continue to hurt the foe. Minimal knock back. about 1-2% damage on the inside, and about 4% on the very tip. Here is a diagram
((((M)))) The parenthesis shows the attack points, and the numbers show the %. Hits 1-4 times.
4321M1234 (M=Mog)
->+B - Wind Slash (these are all based on what each dance has)
D+B - Antlion - Causes a hole in front of him. He is able to move after it happens, but has some start-up lag. After the enemy steps in it (if they do) they will be sunk in like DK's headbutt or a Pitfall item. No damage.
U+B - Kitty - Mog spins around about 3 times (invincible) and becomes faster. He stays that way for about 7 seconds. He then spins two times (invincible) and slows down again.

Taunts - Left & Right - Earth Blues
B - Sonic Boom - Throws a boomerang forward at high speeds. Minimal start-up lag but decent Cool-Down lag. Decent knock back.5-8% damage.
->+B - Whump - Similar to D3's ->+B, but not likely to throw out anything special (example a spiked thing or an item), just wild animals.
U+B - Land Slide - Mog looks up to the sky and holds in his hands up for a small start-up lag, and rocks fall from the sky and land in front of him. He cannot move during this, and can use this on the ground or in the air. He then pulls his hands down and the hole in the sky goes away.About 10% damage for getting hit by it. No combo, and decent knockback. Basically a slight down-grade of thunder.
D+B - Sun Bath - Absorbs any non-physical attack, including Star rod attacks, but slight Start-Up and Cool-Down lag.

Final Smash - Cave In - Causes many rocks to fall from the sky across the stage.
Attacks

Neutral A - Stabs forward with his lance, minimal knock back, but virtually no lag (3% damage)
AAA - Stabs, brings right hand up and left hand forward, hitting them with the butt of the spear (2%), and spins then stabs again. (5%) Not much lag, but small amount at the end of the last strike (Any ideas for a better one?)

->Tilt - Leans forward and stabs. 8%, minor cool-down.
U-Tilt - Sticks spear head in ground and pushes up off it, then kicks. A touch quicker than Pit's, but one strike instead of two. About 8%
D-Tilt - Crouches and stabs in front of him, minor Cool-Down. 7-8% damage, most at tip of spear.

->Smash - Lunges forward about 1 character length and stabs, minor cool-down lag. 10-12% damage.
U Smash - Stabs upward with spear. 13% damage
D Smash - Spins spear around him counter-clockwise. Does 10% Damage

Aerials:
N-Air - Spins in a cannonball - 2% damage per hit. 4 possible
F-Air - Stabs with his spear forward. 6-8% damage.
B-Air - Spins at a 180 degree angle and stabs, then continues the spin - 8-10% damage. If enemy is in critical state (120%+) will kill similar to Wolf's B-Air
U-Air - Does a 1/4 back flip.Stabs forward. Basically upwards. 7-9% damage.
D-Air - Does a 1/4 front flip and stabs forward. Basically Downwards. 7-10% Damage. Cannot spike.

Throws:
Swipes at enemy with two hands.
Hit - Jumps up and knees/kicks them (his legs are stubby)
F-Throw - Spins clock-wise and hurls the enemy. 5% damage.
B-Throw - Spins 1/2 way counter-clockwise and hurls the foe. 5% Damage.
U-Throw - Throws enemy straight up - 3% Damage
D-Throw - Slams enemy to the ground, making them bounce away forward, then stabs at them with spear. The reverse of a Chain Grab. Huge spacer. Maybe glitched to spike foe if used correctly off the edge. 7%

His taunts involve him spinning around in a mystical color. Light Green for Wind Song, Light Brown for Desert Aria, and Turquoise for Earth Blues.

Anything I missed?


Here the Create a Character link - http://www.wiichat.com/brawl-charact...character.html
 
Honestly Rocker, I love that moveset. Just as it is. I really dont see any problems with it, maybe just add a few comparisons to other characters regarding distance. Other than that, I truly like your sets. Very original.
 
Thanks man. It was a start. I still cant figure out a good AAA combo. It involves too close of combat. A light-weight guy should not have to get the close to attack. I also judged the length of his spear based on the poor quality or FF III (FF VI, depending on your language). But that's about it. I need to start on a Geno, or maybe even, a Dry Bones/Koopa Troopa. Nah probably not, they would seem like a Squirtle. Maybe Boo. Boo sounds good.

Or check this one out:


CHARLIE THE UNICORN
 
Oooh, sounds interesting. Btw, I already did a Boo moveset, King Boo actually. Page 25.
 
Yea, they woulld. I did a Haunter moveset on that page also. Sorry dude, youve been gone too long. :lol:
 
Yeah I know. But I did notice one thing about King Boo. He's a little cheap. His transperancy, what all did you say it protected the Boo from?
 
Not really. He just cant trip mines, no big deal if your playing no items. But, being a Ghost, he is very lightweight and can therefore be knocked back very easily. I think that would balance him out.
 
Down B: Transparency: King Boo turns invisible, and becomes invincible to all non-element attacks. If an element based attack (fire, ice, electric, water, energy, etc.) he turns back to normal. This effect lasts as long as the user holds the B button after the initial Down B is executed. The player can still move around in this form, however, they cannot dash, jump, dodge, or attack in any way. Also, they cannot pick up items.

this is Transparency. the other ability is "float"
 
No, whenever he uses this, he becomes mostly invisible, but also invincable to all physical attacks that are not powered by fire, lightning, energy, etc.
 

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