The One Character That Would've Made Brawl Perfect

Banjo-Kazooie:

Double Jump: Instead of a second jump, Kazooie flaps her wings, propelling them higher into the air. Max: 3. (Like Pit's double jump)

B: Kazooie Kannon: Kazooie comes out of the backpack and fires blue eggs at the enemy. Same distance and style as G&W. 4% damage per egg.

Side B: Breegul Blaster: Banjo and Kazooie launch themselves forward with force. Much like Ike's forward B, chargeable, and does 5% damage at minimum, 12% maximum. Same distance and speed as Ike.

Down B: Clockwork Kazooie: An egg pops out of Kazooie, revealing a small robot chick. As soon as used, player loses control of Banjo-Kazooie and gains control of the chick. The chick explodes either by running into something, this includes Banjo Kazooie, or by pressing the A or B button. Does 20% damage, low knockback.

Up B: Flying Kazooie: Kazooie spreads her wings and flies high. Same movement, length, and distance as Ikes up B.

Final Smash: Super Breegul Ultra Flying Bomber (Recoome :D): Much like Diddy's final smash, Kazooie flaps her wings and flies high with Banjo. Banjo throws grenade eggs made by Kazooie at the ground. Same length of time as Diddy's. Does 10% damage per egg. If fired rapidly from start to finish, maximum number of eggs fired is 15.

Eggg...i got sloppy due to my computer crash....ill prolly edit later...

@ CK: my brother unplugged the power chord. [tard/] I was gonna throw him across the room. :lol:

EDIT: so you can get an idea of how it was before, There were at least 4 more lines detailing each move.
 
Last edited:
Ya sorry... but I was watching Chuck online. Also, I had already made an account on this forum. The account was deleted, or something, so I made this one.

Emerl (Taunts: Down = He bursts his arms outwards and shatters his aura if he has one, Side = His eyes change color and you hear "copied" in the background, and Up = He short circuits and looks evil for a second)

B: Emerl surrounds himself with an aura. The next attack that he is hit by is copied and can be repeated by pressing B. Emerl can "delete" the move by doing the down taunt, this allows him to learn a new movie.

Side B: Summons a Chao (Cream's ability) which shoots out to attack an enemy. The Chao is slow moving but has a range of half the screen (Spear Pillar as reference). Upon hitting it does 8% damage and stuns the player for 1.3 seconds (the Chao vanishes in a puff of smoke after the stun is over).

Down B: Uses Shadow's "Chaos Control" ability. Emerl teleports himself a short distance from where he was standing. The ability has a 1 second recovery time. If he teleports onto another character, the character is then teleported to where Emerl came from and receives 8% damage.

Up B: His arms shoot out (his version of Chaos' attacks) with a cable-like cord for longer reach. The arms can be extended up to 3 times by hitting Up B two more times. The first hit does 4%, if successful the second does 6%, and the third does 8%. If you extend fully, you are "stunned" (not sure on word) until you hit the ground or you are hit by another character.

A: Punches. Does one, more powerful, punch which results into a 3-hit combo if the button is rapidly pressed. Single (non-charged) punch does 4%, a 3-hit combo does a total of 14%. If charged, Emerl does one single powerful punch which does 22%. Emerl takes 2 seconds to fully charge his A Smash attack.

Side A: Swings with Amy's hammer ability. If it hits (non-charged) it does 8% damage. If charged, Emerl extends his arms out with the hammer for another character range (like Pikachu's electric spin) which does 26% damage and has high launching capabilities. Charge time is 3.2 seconds.

Down A: Uses Rogue's downward kick ability, similar to Sheik's. If it hits, the attack does 12% damage.

Up A: Uses the ability he copied from tails, flight. He uses his arm as a helicopter to simulate Tail's flight ability. If he hits someone while going upwards, he does 4% damage and can continue to hit them by following up. This moves weakness is in the fact that he's completely vulnerable from the sides and bottom while in flight.

Final Smash: Copies the Final Smash of the nearest player near him / her (gender unknown) and uses it.


Side info: Espio can run about as fast as Sonic.
Espio (Taunts: Down = Stands still and renders his skin to match the environment leaving him invisible, Side = He throws a smoke bomb and when it clears he's in his ninja outfit, and Up = He swings his tongue around and then gives a thumbs up / smile)

B: Shoots out a shuriken which does 3% damage and stuns for 0.2 seconds. If the B button is held the shuriken charges and explodes on contact doing 7% damage and stunning for 1.25 seconds. The charge time is 1.5 seconds.

Side B: He does a "Leaf Swirl" attack. This attack entails Espio shooting out a small tornado and turning invisible (invisibility vanishes if he moves or is hit). The tornado does 9% damage and knocks the enemy back slightly. Espio can still charge moves without losing invisibility. By being able to charge while invisible, Espio will be able to land a move that might of otherwise been avoided.

Down B: Bunkers himself down and starts to charge up. When he fully charges he then charges across the screen (he has a horn... so imagine like Jigglypuff's roll met a rhino). The move does 32% damage and he cannot be knocked back while charging. The attack goes 3/4 a screen (Final Destination(land part... not full screen)) and takes 4 seconds to fully charge (have to have some disadvantages to an ability this good).

Up B: Shoots his tongue out; he is able to use this grab on to ledges. If he hits someone Espio does 7% damage and drags the person downwards. The character is stunned until he/she lands or is hit by another character. When Espio hits another character with this move he receives a 0.25 second stun, this prevents spamming.

A: Slashes with his kunai. This attack does 3% damage and can be rapidly pressed.

Side A: Shoots out with his tongue, but it has a shorter range than his Up B. His Side A tongue attack, however, is more powerful. This attack does 12% damage, if not charged, and 21% damage if charged. Charge takes 2.5 seconds. The range is similar to the Ness or Lucas up A move. Spamming would be hard with this move due to the range limitations.

Down A: Uses his homing attack if in air and if on the ground uses his spin jump. If in air his homing attack sends him (like a homing rocket) to the nearest foe; the disadvantage to this is that it has a very short range. If on the ground his spin jump is sort of like Wario's. His homing attack does 9% damage and his spin jump does 7%. Only his spin jump can be charged and it does 14% with a 1.5 second charge time.

Up A: Spins around and hits into enemies (called Whirl Attack). Does 2% damage for every 0.25 seconds caught in the Whirl Attack; if charged, the attack does 5% for every 0.25 seconds.

Final Smash: Shurikens swarm across the screen (Espio is reputed to have the biggest shuriken collection known to man). The shurikens will be diversified; from small and harmless, large and dangerous, and special and deadly. The shurikens would be mixed together and would be possible to dodge (not all of them, of course, but possible to stay alive). Their would be five different types of shurikens in the swarm; normal, explosive, super-fast, large (2x normal size), and invisible (Chameleon action... you'd be able to "see" an invisible shuriken by the obvious gap). Small shurikens and explosive shurikens are the same as Espio's B, large shurikens do 5% but have a high launch power, super-fast shurikens do 2% and knock a person the same as a non-charged A attack, and an invisible shuriken does 7% damage but has minimal launch power.

Okay I edited it (I'm just going to forget Pax).
 
Last edited:
Oh I gots one!

Ryu & Ken (No, theyre not like the Ice Climbers. They're seprate characters, but similar... screw it they're clones)

B: Haidoken
Hold B to charge the Haidoken. Tap B to fire off a small Haidoken. (Note: Ryu can charge up a more powerful Haidoken than Ken. It also carries farther than Kens)

B across: Um, I forget the official name, but its that flying-spinning-kick-thing.
Yeah, they fly forward while doing the spin kick

B down: Combo Breaker
similar to Ike and Marths B down

B up: Shoryuken
The super uppercut attack! They jump in the air punching upward. (Note: Kens Shoryuken is more powerful and goes a bit higher than Ryus. Also every now and then Ken will perform a Super Shoryuken, similar to Luigis Green Missile, but upwards

Final Smash (Ryu): Hyper Haidoken

Similar to Marios final smash

Final Smash (Ken): Hyper Shoryuken
Similar to Ikes Final Smash, but does the combo first, then launches them in the air with the uppercut... I guess its most like Links final smash
 
ummm...sorry to say Kingslayer, but those movesets are....bad....

you have no damage pecentages, nothing to relate the moves to, and no truly good or different moves...

the only interesting one is Emerl's B move, which kinda sucks in its own right, especially that horrible discard time. Same thing with down B, that 2-3 second recovery will kill you.

aslo, what is the point of Espio's down B? i really dont see how that could be used, except for stall...

maybe its just because i have high expectatiuons, but that needs some serious work...
 
Don't be too harsh on him stor... wow those do suck! Er, I mean :shifty:
 
Arrggg... I wasn't going to bother trying hard since it doesn't really matter. I'll work on it I guess... I just threw out whatever popped into my mind. I'm not going to bother with % though, because it really this doesn't matter. It's just for fun... making a move-set that will never be seen by anyone who matters (no offense just talking the people who make them games), it's just for fun.

Edit: I'll have to work on it later. I fixed a little bit... but I just don't remember enough about either of them to fix the move-set yet. I'll have to do some research, that way I can think of moves that aren't so wide-spread and together... almost useless.

Edit 2.0: Oh forgot to mention... if you have any ideas please PM them to me (don't want to fill up the thread)... any help at all would be appreciated (those characters are deep down in my memory... so ideas might help dredge up some info).
 
Last edited:
yea, a little tough, but be honest man, theyre terrible...

EDIT: uhh, it DOES matter, percentages DO matter, if youd bother reading a couple pages back, you can READ how it matters. Nuff said, i dont need to n00b argue. If your not going to give it 100%, dont do it!
 
So, opinions on mine? I can take some critisizm
 
Oh I gots one!

Ryu & Ken (No, theyre not like the Ice Climbers. They're seprate characters, but similar... screw it they're clones)

B: Haidoken
Hold B to charge the Haidoken. Tap B to fire off a small Haidoken. (Note: Ryu can charge up a more powerful Haidoken than Ken. It also carries farther than Kens)

B across: Um, I forget the official name, but its that flying-spinning-kick-thing.
Yeah, they fly forward while doing the spin kick

B down: Combo Breaker
similar to Ike and Marths B down

B up: Shoryuken
The super uppercut attack! They jump in the air punching upward. (Note: Kens Shoryuken is more powerful and goes a bit higher than Ryus. Also every now and then Ken will perform a Super Shoryuken, similar to Luigis Green Missile, but upwards

Final Smash (Ryu): Hyper Haidoken

Similar to Marios final smash

Final Smash (Ken): Hyper Shoryuken
Similar to Ikes Final Smash, but does the combo first, then launches them in the air with the uppercut... I guess its most like Links final smash

I like these sets Bodine, quite different from the run-of-the-mill characters...two things.

give a couple more references to moves such as distance wise, size, etc.

also, percentages. That way CK and i can give it a more accurate rating. other than that, i like it. :D
 
Though I don't know much about the characters, I thought kingslayer's movesets were pretty decent, especially for a first try, and you guys are being kinda hard on him. Just saying "they're bad" is pretty discouraging and offers little constructive criticism.

The only thing about Emerl's moveset that I saw a real flaw with was the copying ability. What if he copies a move that can charge up? If you hold the button to charge it up he "forgets" the move after 2 seconds right? So I dunno how that would work... maybe have him forget the move when he taunts, like Kirby... other than that, not bad. :thumbsup:

Bodine's movesets only covered B moves and were the most obvious moves that Ken and Ryu would have. Sorry but there's not much creativity there.
 
Isn't that what a b moveset is about? Their signature moves? Look at Link. Spinning Attack, Bomb, Boomerang, Bow

Samus. Bomb, Missile, Screw Attack, Charge Shot.

The only characters that don't have "obvious" b moves are those who didn't have many moves in their own games. Like Pit for example, all he did was fire his bow in Kid Icarus. I think my moveset is justified.
 
Yes, that is what a B moveset is about, I didn't mean that they shouldn't have those moves, only that there was probably very little thought put into it and you could expand it to cover their A moves and aerials and such.
 
A- punches and kicks
A over- Hard punches and kicks

I don't really see the point wasting time with that
 
Oh I gots one!

Ryu & Ken (No, theyre not like the Ice Climbers. They're seprate characters, but similar... screw it they're clones)

B: Haidoken
Hold B to charge the Haidoken. Tap B to fire off a small Haidoken. (Note: Ryu can charge up a more powerful Haidoken than Ken. It also carries farther than Kens)

B across: Um, I forget the official name, but its that flying-spinning-kick-thing.
Yeah, they fly forward while doing the spin kick

B down: Combo Breaker
similar to Ike and Marths B down

B up: Shoryuken
The super uppercut attack! They jump in the air punching upward. (Note: Kens Shoryuken is more powerful and goes a bit higher than Ryus. Also every now and then Ken will perform a Super Shoryuken, similar to Luigis Green Missile, but upwards

Final Smash (Ryu): Hyper Haidoken

Similar to Marios final smash

Final Smash (Ken): Hyper Shoryuken
Similar to Ikes Final Smash, but does the combo first, then launches them in the air with the uppercut... I guess its most like Links final smash

i may not like street fighter but even i'm saying this is great. besides looks how would they be differented? would Ryu be faster but weaker or would Ken?
 
I forgot that part :lol:

Ken is a bit more agile and faster than Ryu and has a higher jump. But Ryu can serve up slightly more damage and has a slightly longer "dodge time" to make up for the small lack of speed. Also I forgot to mention that performing a Haidoken while airborne will result in a horizontally downward shot like in Street Fighter. Similar to the way Ness shoots his PSI Fire while airbourne.
 

Latest posts

Back
Top