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Ya sorry... but I was watching Chuck online. Also, I had already made an account on this forum. The account was deleted, or something, so I made this one.
Emerl (Taunts: Down = He bursts his arms outwards and shatters his aura if he has one, Side = His eyes change color and you hear "copied" in the background, and Up = He short circuits and looks evil for a second)
B: Emerl surrounds himself with an aura. The next attack that he is hit by is copied and can be repeated by pressing B. Emerl can "delete" the move by doing the down taunt, this allows him to learn a new movie.
Much much better, kind of like Kirby action Yeah?
Side B: Summons a Chao (Cream's ability) which shoots out to attack an enemy. The Chao is slow moving but has a range of half the screen (Spear Pillar as reference). Upon hitting it does 8% damage and stuns the player for 0.5 seconds (the Chao vanishes in a puff of smoke after the stun is over).
Hmmm...interesting...only one thing. Up the stun time to 1.3 seconds. CK will thank you for it.
Down B: Uses Shadow's "Chaos Control" ability. Emerl teleports himself a short distance from where he was standing. The ability has a 1 second recovery time. If he teleports onto another character, the character is then teleported to where Emerl came from and receives 12% damage.
Oooohh, cool ability. possibly lessen the damage, maybe 8%? other than that, great trick. Cant beleive i didnt think of it...[facepalm/]
Up B: His arms shoot out (his version of Chaos' attacks) with a cable-like cord for longer reach. The arms can be extended up to 3 times by hitting Up B two more times. The first hit does 4%, if successful the second does 6%, and the third does 8%. If you extend fully, you are "stunned" (not sure on word) until you hit the ground or you are hit by another character.
Very cool originality in this set Kingslayer, i like it. I assume he can grab ledges with this? Nice with the damage too. Yes, stunned is the right word. Very, very original.
A: Punches. Does one, more powerful, punch which results into a 3-hit combo if the button is rapidly pressed. Single (non-charged) punch does 4%, a 3-hit combo does a total of 14%. If charged, Emerl does one single powerful punch which does 22%. Emerl takes 2 seconds to fully charge his A Smash attack.
Very nice. and good penalty for his 22% punch.
Side A: Swings with Amy's hammer ability. If it hits (non-charged) it does 8% damage. If charged, Emerl extends his arms out with the hammer for another character range (like Pikachu's electric spin) which does 26% damage and has high launching capabilities. Charge time is 3.2 seconds.
Whoa! 26% damage! cool. Again, good penalties. If theyre frozen, this move will pretty much screw them.
Down A: Uses Rogue's downward kick ability, similar to Sheik's. If it hits, the attack does 12% damage.
Pretty cool. No objections here.
Up A: Uses the ability he copied from tails, flight. He uses his arm as a helicopter to simulate Tail's flight ability. If he hits someone while going upwards, he does 4% damage and can continue to hit them by following up. This moves weakness is in the fact that he's completely vulnerable from the sides and bottom while in flight.
Good move, very original; i dont think theres another "A" move that provides flight.
Final Smash: Copies the Final Smash of the nearest player near him / her (gender unknown) and uses it.
That would be interesting to see in a match.
Side info: Espio can run about as fast as Sonic.
Espio (Taunts: Down = Stands still and renders his skin to match the environment leaving him invisible, Side = He throws a smoke bomb and when it clears he's in his ninja outfit, and Up = He swings his tongue around and then gives a thumbs up / smile)
B: Shoots out a shuriken which does 3% damage and stuns for 0.2 seconds. If the B button is held the shuriken charges and explodes on contact doing 7% damage and stunning for 0.75 seconds. The charge time is 1.5 seconds.
Very cool here. Perhaps increase the stun time a bit? .75 uncharged, 1.3 charged?
Side B: He does a "Leaf Swirl" attack. This attack entails Espio shooting out a small tornado and turning invisible (invisibility vanishes if he moves or is hit). The tornado does 9% damage and knocks the enemy back slightly.
Hmmm...thats an interesting ability...But i dont see the point of going invisible unless the other player is completely oblivious to the game...maybe, make him able to move and attack, but instead of invisibility, he camoflauges with the backround, like Halo, you can still knda "see him"., Then, if he gets hit, he becomes visible.
Down B: Bunkers himself down and starts to charge up. When he fully charges he then charges across the screen (he has a horn... so imagine like Jigglypuff's roll met a rhino). The move does 32% damage and he cannot be knocked back while charging. The attack goes 3/4 a screen (Spear Pillar again (land part... not full screen)) and takes 4 seconds to fully charge (have to have some disadvantages to an ability this good).
Good lord, 32% damage. Thats pretty intense...but acceptable with the 4 second charge. One thing you need is how much knockback it does. Also, try to compare distance in the Final Destination map for easier purposes. OLtherwise, good.
Up B: Shoots his tongue out; he is able to use this grab on to ledges. If he hits someone Espio does 7% damage and drags the person downwards. The character is stunned until he/she lands or is hit by another character.
Ooooh, cool move. I can see how this could be spammed. [rofl] Cool move though.
A: Slashes with his kunai. This attack does 3% damage and can be rapidly pressed.
Side A: Shoots out with his tongue, but it has a shorter range than his Up B. His Side A tongue attack, however, is more powerful. This attack does 12% damage, if not charged, and 21% damage if charged. Charge takes 2.5 seconds.
Down A: Uses his homing attack if in air and if on the ground uses his spin jump. If in air his homing attack sends him (like a homing rocket) to the nearest foe; the disadvantage to this is that it has a very short range. If on the ground his spin jump is sort of like Wario's. His homing attack does 9% damage and his spin jump does 7%. Only his spin jump can be charged and it does 14% with a 1.5 second charge time.
Up A: Spins around and hits into enemies (called Whirl Attack). Does 2% damage for every 0.25 seconds caught in the Whirl Attack; if charged, the attack does 5% for every 0.25 seconds.
How many seconds does it last?
Final Smash: Shurikens swarm across the screen (Espio is reputed to have the biggest shuriken collection known to man). The shurikens will be diversified; from small and harmless, large and dangerous, and special and deadly. The shurikens would be mixed together and would be possible to dodge (not all of them, of course, but possible to stay alive). Their would be five different types of shurikens in the swarm; normal, explosive, super-fast, large (2x normal size), and invisible (Chameleon action... you'd be able to "see" an invisible shuriken by the obvious gap). Small shurikens and explosive shurikens are the same as Espio's B, large shurikens do 5% but have a high launch power, super-fast shurikens do 2% and knock a person the same as a non-charged A attack, and an invisible shuriken does 7% damage but has minimal launch power.
Very nice. This could be troublesome for any player.
Okay I edited it (I'm just going to forget Pax).